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How do y'all deal with games that require a separate coin slot/button for P2?
desertsand2ktj:
I just hacked my coin mechs like this:
When the coin-reject button is pressed on the door it closes the switch. Just add another imput on your encoder. The other good option if your encoder supports it (my MK-40 for eorns ago does) is to create a macro for the P1 start button which would add credits. I like the coin-door hack because it allows me to keep the mechs functional but still have the option of adding credits for games that don't support "free-play".
My little door hack required a 3mm machine screw and nut and keeps the mech completely operational. So far so good. I know I'm likely not the first person to do this.
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