Does that thing require you to constantly switch A/V inputs the same way the Commodore 64 always required you to switch joystick ports? I never understood why they did that - like one game wants Joystick Port 2 while another wants Joystick Port 1.
That joystick doesn't look that'll it'll survive past one round of Summer Games. Then again, that game (and it's sequels/spinoffs) was always a joystick killer.
...still kind of cool - nonetheless...