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Crusinusa - Too slow on my PC

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Flinkly:
cause mame isn't for people to play games, it's to document them.  sure someone could make these run beter with a bunch of programming, but that's not the point.  the point is to archive what hardware and software these games use.  being able to play it is a by-product.  granted, most people use mame to play, and not to archive, but that doesn't change the point.

now i know some people see this differently, but i'm not looking to argue, just trying to school the noob.

rescue161:

--- Quote from: Flinkly on May 01, 2005, 01:55:22 pm ---cause mame isn't for people to play games, it's to document them.
--- End quote ---

Joystick Jerk:

--- Quote from: Flinkly on May 01, 2005, 01:55:22 pm ---being able to play it is a by-product.  granted, most people use mame to play, and not to archive, but that doesn't change the point.
--- End quote ---

Well, I think that does change the point. Sure, maybe the original creators of MAME aren't worried about the actual quality of gameplay, and the 3D rendering speed, but you think one of the thousands of people who use it for playing games would be. I'm  sure there are more than a few programming geniuses that use MAME all the time, and yet I'm not aware of any projects to bring 3D acceleration to MAME.

Which is odd, in a sense, because just about every proprietary rendering scheme ever made on the PC has had some sort program released for to make it compatible for todays 3D standards. Just look at all the effort in creating usable Glide wrappers for all the old Glide-only games of the late 90's.

Flinkly:
um...now comes the legal aspects of games.  the reason why mame is document only is because otherwise this would all be so illegal that mame wouldn't exist.  that is why no one codes up 3d wrappers for mame.  mame is already on thin ice because everyone uses it to play games anyways, but this would heat those skates up real fast and mame would fall to oblivion.

also, this isn't made for profit, so no one cares enough to create a wrapper for it.  yeah, people make wrappers for legal products so that we can continue to use them, but back to the point, mame isn't for playing, and also isn't legal to play.  i hope this all makes sense to you. 

JB:

--- Quote from: Flinkly on May 01, 2005, 02:45:45 pm ---um...now comes the legal aspects of games.  the reason why mame is document only is because otherwise this would all be so illegal that mame wouldn't exist. 
--- End quote ---
Not true.
US copyright law allows for running software on non-native platforms.

Emulation is 100% legal, provided you own the game you're emulating and make your own ROM images(if necessary).

See Sony VS Bleem. Any one of them.



--- Quote ---that is why no one codes up 3d wrappers for mame.  mame is already on thin ice because everyone uses it to play games anyways, but this would heat those skates up real fast and mame would fall to oblivion.
--- End quote ---
The official reason is that wrappers are inaccurate emulation of the hardware because PC video cards don't feature identical behavioral characteristics to the arcade hardware they are being mapped to, which causes less-than-perfect video emulation. 


This is also, undoubtedly, why they have so many FUBAR input hacks, like replacing an optical encoder wheel with a pair of potentiometers(720).


--- Quote ---also, this isn't made for profit, so no one cares enough to create a wrapper for it.  yeah, people make wrappers for legal products so that we can continue to use them,
--- End quote ---
Playstation emulation. Enough said. 


--- Quote ---but back to the point, mame isn't for playing, and also isn't legal to play.  i hope this all makes sense to you. 

--- End quote ---
MAME IS legal to play, provided you actually own the games, or are using public-domain software. Yes, that's a quite restrictive clause given the typical user, but it bears mentioning.

And input hacks speak volumes about whether or not it's for playing.

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