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Shift button. On with a key.
quarterback:
--- Quote from: NoOne=NBA= on January 29, 2005, 02:09:16 am ---The actual shift button you are planning to use is redundant.
If the keyswitch is ON, everything is shifted.
If the keyswitch is OFF, everything is UNshifted.
--- End quote ---
I can only assume that BrokenBones1 is going to hook it up like this:
This green line irepresents the shift button. It's normally open, but when pressed, makes a connection
___/ ______
____________
By adding the keyed-lock-switch (in red), what you get is something like this:
___/ ______________/ _______
_____________________________
The first _/ _ is the shift button and the second _/ _ is the keyed-lock-switch. If the keyed-lock-switch has not been turned "on", then pressing the button will do nothing. On the other hand, if the keyed-lock-switch IS turned on, then pressing the button WILL do something, but just having the keyed-lock-switch turned on doesn't inherently complete the circuit
So, when the key is in the lock and turned, you get this:
___/ _______________________
_____________________________
And when the key is in the lock and turned AND the shift button is pressed, you get this and your circuit is complete:
____________________________
_____________________________
IMMark:
--- Quote from: quarterback on January 29, 2005, 12:49:19 pm ---
--- Quote from: NoOne=NBA= on January 29, 2005, 02:09:16 am ---The actual shift button you are planning to use is redundant.
If the keyswitch is ON, everything is shifted.
If the keyswitch is OFF, everything is UNshifted.
--- End quote ---
I can only assume that BrokenBones1 is going to hook it up like this:
This green line irepresents the shift button. It's normally open, but when pressed, makes a connection
___/ ______
____________
By adding the keyed-lock-switch (in red), what you get is something like this:
___/ ______________/ _______
_____________________________
The first _/ _ is the shift button and the second _/ _ is the keyed-lock-switch. If the keyed-lock-switch has not been turned "on", then pressing the button will do nothing. On the other hand, if the keyed-lock-switch IS turned on, then pressing the button WILL do something, but just having the keyed-lock-switch turned on doesn't inherently complete the circuit
So, when the key is in the lock and turned, you get this:
___/ _______________________
_____________________________
And when the key is in the lock and turned AND the shift button is pressed, you get this and your circuit is complete:
____________________________
_____________________________
--- End quote ---
Yes, I think that is exactly what he is proposing... I just don't get why. If his goal is to have an admin button (switch, key, whatever), but doesn't want it available to just anyone, then just using a key switch would accomplish this...why the extra button? When he wants admin, put in key and turn.
???
quarterback:
--- Quote from: IMMark on January 29, 2005, 01:01:41 pm ---Yes, I think that is exactly what he is proposing... I just don't get why.
--- End quote ---
IMMark:
Yea, I not putting words in his mouth either.
...really wanted to make sure I wasn't crazy about it working my way. I guess I really in visioned a spring loaded key switch, it returns to the NO position on its own. But you may be right, maybe he doesn't want a key on the CP. And right too that it would not be always available. I'm on the same page now...and over all I like the idea of being able to lock out people of admin functions. ;D
thrash242:
I'm going to have shift keys discreetly mounted on the sides of the panel(but not really hidden), but there's nothing I've assigned as a shift function that is dangerous for non-me people to use. All the shift buttons access in MAME is coin up and exit game. All other admin functions willbe inside the cabinet, accessible through the coin door. Maybe even a wired remote box. I find myself very rarely using any admin functions once things are set up.
But then, I have no non-arcade-original buttons on mine, so I have to have a shift key to be able to exit games and to insert coins until I get my coin door.
I guess having a key enable the shift button would work fine if that's what you want to do. I'd just go about it in a different way.
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