Main > Software Forum

MAME Movie Maker released

<< < (37/153) > >>

Buddabing:

--- Quote from: sWampy on January 15, 2005, 09:51:22 pm ---Anyone have any suggestions for how to get as many rom dip switches set to play audio in attract mode as possible, without going in one by one and setting them?



--- End quote ---

I've looked at the code and it is possible to force all demo mode sound dip switches to be on. The code on how to do it is in the new validity check code.

I think I'll implement something to have an option to allow the user to force demo mode sound on, force demo mode sound off (my own personal preference), or to use the current dipswitch setting. This would be useful even out of the movie maker mode.

There are more than 2000 games with demo mode sound dip switches. It would be inconvenient to have to switch all of them.

Look for this change in the next version.

2600:
Excellet. Great work Buddabing.

sWampy:

--- Quote from: Buddabing on January 16, 2005, 02:22:06 pm ---
--- Quote from: sWampy on January 15, 2005, 09:51:22 pm ---Anyone have any suggestions for how to get as many rom dip switches set to play audio in attract mode as possible, without going in one by one and setting them?



--- End quote ---

I've looked at the code and it is possible to force all demo mound sound dip switches to be on. The code on how to do it is in the new validity check code.

I think I'll implement something to have an option to allow the user to force demo mode sound on, force demo mode sound off (my own personal preference), or to use the current dipswitch setting. This would be useful even out of the movie maker mode.

There are more than 2000 games with demo mode sound dip switches. It would be inconvenient to have to switch all of them.

Look for this change in the next version.


--- End quote ---

Cool, I usually leave them off, but it sure would be better to make the movies with sound, then let the frontend enable/disable sound, rather than having a lot of soundless avi files that need redoing if you ever deside you want sound.

Howard_Casto:
That's definately good news...  something of note though is that all games with internal settings menus generally have the demo sound option in there, instead of the mame dip menu.  Some examples are all capcom games, all neogeo games and most model 1, 2 ect games. 

In other words, all the games with the really cool intros have to be adjusted manually.  Fortunately, most of them also have dmeo sounds turned on by default.  :)  Of course, someone could hack the nvram/cfg files of each game. .....

Nailz:
Awesome work on this!!!!!  I think this thread is worthy of being sticky....  No, not that kind of sticky... perverts!   ;D

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version