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MAME Movie Maker released
Buddabing:
--- Quote from: bbodin on January 15, 2005, 02:58:14 pm ---
First off, thanks for the work on this...works great on the few that I've tried. For those like me that are a bit slow, you might want to add the above information to your first post...I couldn't figure things out until I read this part.
Thanks again!
--- End quote ---
Done, thank you for the suggestion and the kind words.
Howard_Casto:
alright... i figured out the issues and you'll be glad to know you had nothing to do with it. ;)
First off, the new instructions on the first page helped out a lot. Thanks for updating them.
I looked at the mame code a little and apparently autoframeskip (even when it's not being used) totally looses it's count when a snapshot is taken. Thus it thinks it's losing frames, skips and few, and the result is a severely choppy display. When I installed your build, of course I simply used -cc to create an ini and that was turned on by default. so I turned off autoframeskip and everything sped up to an acceptable level. There were some other settings I found that greatly improved performance. I think these settings should be added to your example bat file:
autoframeskip 0
syncrefresh 1
samplerate 22050
resamplefilter 0
(the latter is because, with wav recording you'll be doing triple audio processing, and with a cheap sound card it could slow your system)
and the optional (for better pcs)
triplebuffer 1
waitvsync 1
so all is well
this really seems to be shaping up. Good job to all involved.
I'll test out those dx-friendly options later in the week and let everyone know how it turns out. I appreciate you adding them btw.
And I didn't think about games you can't run full-speed, that's a good point. But then I have to ask the quesiton. Why would you bother to make a video of a game you can't possibly play? ;)
Silver:
--- Quote from: sWampy on January 15, 2005, 12:54:56 pm ---I did have one this morning that did get some virtualdub error that wasn't caused by something other than not having a script, I'll make a note of what it was if that happens again.
--- End quote ---
I'd love to hear which rom(s) caused this error... I think we have the encoding pretty much nailed down now.
Silver:
--- Quote from: Howard_Casto on January 15, 2005, 07:26:13 pm ---
I looked at the mame code a little and apparently autoframeskip (even when it's not being used) totally looses it's count when a snapshot is taken. Thus it thinks it's losing frames, skips and few, and the result is a severely choppy display.
--- End quote ---
Thanks for the mame tips.... Does throttle get confused by the same thing? I find setting it to 1 or 0 while using -makemovie has no effect whatsoever. My games either run at less than 100%, or dead on 100% - never seeming to go as fast as possible.
sWampy:
Anyone have any suggestions for how to get as many rom dip switches set to play audio in attract mode as possible, without going in one by one and setting them?
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