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CP Layout opinions
Jakobud:
Hmmm... interesting approach... usually people have planned out what each button is suppose to do on the control panel before they drill the holes.... ::)
Xiaou2:
I do not think that you are truely thinking about the design properly...
How are you supposed to play with the 4way up there... when your arm is going to end up resting on top of the buttons?!
That is why I posted the design mod pic in the other post. I doubt youd be able hold your whole arm up for that long - and at such a long distance from your body.
As for the bobblehead... I do not know who that is... and seems a bit silly to pop it in there when a spinner would be much better - as originally intended.
DougHillman:
People, people. It'd make alot more sense to design your panel in Illustrator or something and post a picture of your proposed layout for comments before you actually cut the wood. What's the point of asking now? A little late, isn't it?
But, since you asked ....
Did you design this CP sepcifically to fit the overlay you posted in the other thread?
Why would you have drilled holes not knowing what you were going to use them for?
Did you not mock this up with cardboard or foamboard or something first, as is suggested here in just about EVERY CP thread? This seems like a very ergonomically poor layout. First, it's WAY deep. Second, you're gonna be standing with your jewels/stomach jammed right into a corner (See the attached pic - WHY WHY WHY do half of the CP's posted here have this "feature"?)
I do disagree with Xiaou2 though. People seem to think that you play with your (a general "you" and "your") arms laying flat out on the CP where they'd be hitting all the buttons between your body and the control you're using. That's simply not true. Unless your CP is at a very specific height with regards to your arms when you're playing, you're NOT going to have your forearms on the CP. I don't really think that the P1 buttons would interfere with the 4-way, other than the fact that it seems like you'd probably have to be laying on top of the CP just to reach the thing.
neuromancer:
If I played a game on a control panel where I had to reach that far in front to get to the stick (not to mention the 4-way) I would have a massive back ache in no time.
You've got more dead space between the edge of your panel and the first controls than the entire depth of my panel!
Go to an arcade and try out a machine or two, and then step back a foot and try again. You'll see what we mean.
Bob
mccoy178:
Wow! Thanks for the button advice, feels like I'm in the queer eye for the straight arcade forum. The CP is really not that far forward. As far as the whole hitting the jewels on the front edge is concerned, either you have stubs for arms, or you should pick up jogging. The reason for the fourway that far up is that I wanted to create a space between the buttons and the stick. I also don't know how much I would be using that. I have constructed the heigth of the Cp to contour to my heigth, and for others, stools should do them just fine. You could sit upright and not have a problem reaching the controls. I layed out the design in paper first, then traced everything before I did any cutting. I spent plenty of time checking and double checking the distance of P1 and P2. Now I appreciate bashing as much as the next guy, but I was wondering about those top six buttons.....
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