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CP Layout opinions

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neuromancer:
Good question! What *are* you going to use those extra six holes for?

If you're using mame, then you don't really need any so called "admin" buttons. Are you running some other emulator that's going to make use of them?

Before you go any further, I'd suggest putting buttons and sticks into the P1 holes, and sit/stand there playing with the controls for 1/2 hour or so, just to make really sure that you like where they are.

Bob

pointdablame:
This isn't a "bash" persay, but what exactly did you read that told you that you "need" 6 extra buttons on a control panel?

I've never seen a post where someone asked what to fill these empty button holes with.  You really should have thought about what buttons you needed.  "Extra" buttons are usually admin buttons like Tab, ~, ESC, Pause, etc.  Depending on your encoder however, you could just use a shift key for all of these functions and avoided all of that clutter.  I think that space would be put to much better use with a spinner instead of 6 buttons that you now have to fill with some arbitrary uses.

Just my .02, but I don't really get how you could cut a CP out without knowing what the buttons were gonna do.

EDIT: looking again, where are you Player start buttons, and coin buttons?  I guess those would be good to add to that section, but now you are faced with having to reach across the CP everytime P1 wants to coin up or start.  That will be quite a nuisance for P2 in a 2p game, and also just annoying IMHO to have to do every time I wanna start a game.

neuromancer:

--- Quote from: pointdablame on September 03, 2004, 12:29:31 pm ---EDIT: looking again, where are you Player start buttons, and coin buttons?  I guess those would be good to add to that
--- End quote ---

I figgured he was going to wire the beautiful over under coin door for credits...

MAME has shift key functinality built in, so it doesn't matter what you use for an encoder. You can use the player 1 start button as the shift key, since you rarely press player 1 start and anything else at the same time, except in Major Havoc...

Bob

mccoy178:
I may have worded the post wrong.  I think I should of said, Hi, I'm building some random object.   I saw this site and noticed that it looked a lot like all of yours, except that it is very uncomfortable to play.  I was looking for some people to pick it apart since it is not trully what Mr. Caleco invisioned in 1982.  I know, I know, you may say, hey were just trying to help, and I know this.  I'll figure out what I want those buttons to do on my own, in the meantime, I just need a bunch more of you guys to join the bandwagon and pick it apart.  Don't let the English language fool you.  That first question was not for advice, it was an opportunity for a bunch of _______ to inform me how they would like it when they come over to play.  Oh, thats right, there not.... So even though I say it is fine by me, I want to know how I can make this better for all the short armed people in the world.  Please disregard my question asking for friendly advice.  Some have already figured out the true moral of this post.  That is, "Newbies beware!!! If you come near these hollowed grounds, be prepared.  It took us years to earn the right to type, and if you do not have the same mastery as us of the MAME system, prepare for your punishment.  It does not matter how long you have worked on your project, we have worked longer.  It does not matter how you designed your project, we designed ours better.  So beware!"

Wow, I feel better.  Guys, after the first time I replied to all the negatives, I really don't care after that for your opinion on layout.  I just asked about the damn six buttons at the top.  Go ahead and defend your statements.  Can they be defended, I guess.  But what was the relevance to the initial question.  Not much.  When it comes down to it, I just asked for opinions on the buttons, and for the most part, I did not get that.  I can't wait untill I get mine done so I can make stupid opinions on other peoples work.  Thanks and have a good weekend.

MiKman:

--- Quote from: mccoy178 on September 03, 2004, 01:39:53 am ---I am posting a few pics of my cab in progress.  I am looking for a CP for dummies approach to what I should do with the six buttons in the upper right.  The button on the left is for a four way stick.  Do I need to add a couple of buttons for the trackball, or can that be incorporated into the six buttons?  I did research this topic, that is how I decided on six buttons.  What I didn't figure out, is who, what, when, where, why, and how these buttons would interact.  Thanks again for all the help, and I am looking forward to paigeoliver's derogatory comments then helpful insight.  I'm the plexiglass idiot.

P.S.  Since this is the OSU cabinet, I felt that I would break traditional lines and incorporate a Woody Hayes bobblehead into the CP.  The light created a glare.  To resolve this, I created a little barrier.  I included the pics just for the heck of it.

--- End quote ---

I think it was kind of goofy to drill some random holes without first figuring out what to put in them.  Kind of an odd pattern they are in, what was your logic behind the pattern of them?  I guess if you gotta fill them with something I would suggest the following:
Player 1 insert coin - (5 on the keyboard)
Player 1 Start - (1 on the keyboard)
Player 2 insert coin - (6 on the keyboard)
Player 2 Start - (2 on the keyboard)
Exit Game - (ESC on the keyboard)
Administration - (Tab on the keyboard)

There you go six buttons :-)  oh and for the trackball I would suggest using 3 of the buttons from the player one buttons.

Might be kinda cool with the bobble head in the contol panel. Can't wait to see that!  post pictures when you get him in there.

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