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Author Topic: FE-3Darcade/Emulaxian 0.67 released!  (Read 3114 times)

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)p(

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FE-3Darcade/Emulaxian 0.67 released!
« on: August 13, 2002, 09:55:59 am »
FE-3Darcade/Emulaxian 0.67 released!

After a couple of big releases it's time for some maintenance releases to cleanup the code and fix some bugs. This release should fix all reported and known bugs.


Whatisnew:

0.67:
-Select and play movies and mp3's also in the cylarcade and paging variants of the game selection menus.
-Fixed a bug while leaving movecabs mode when a gamelist is smaller then the max number of cabs allowed for the arcade associated with that gamelist.
-fixed a bug when arcadefull is set to true in fe.cfg the fe would give an error when the first cab is selected in the arcade.
-Readded the option to show bitmaps instead of the 3d model in the paging menus by default. Just add showglcabsorpics|false| to your fe.cfg.
-Updated the tutorial to fix an imported omission, namely adjusting cfg/fewhichselset.cfg in the cleaning house section.
-Fixed a bug in the mame parser causing it not to not work correctly under windows xp and maybe other nt based systems.
-Be sure to take a look at the wrappers from Lazarus they can be used to launch non-commandline emulators, like modeler etc.
-Some other stuff I don't remember ;-) And thanks a lot to the folks that reported the bugs :-)



websites:

http://3darcade.mameworld.net
http://www.i-modernist.com/emulaxian


Peter

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Re:FE-3Darcade/Emulaxian 0.67 released!
« Reply #1 on: August 13, 2002, 11:26:04 am »
Not fair... I haven't had a chance to look at version .66 yet!

Any word on the pooltable?  Where you able to use it?

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Re:FE-3Darcade/Emulaxian 0.67 released!
« Reply #2 on: August 13, 2002, 11:32:53 am »

Not fair... I haven't had a chance to look at version .66 yet!

Any word on the pooltable?  Where you able to use it?


Only a fast look as I did not have a lot of time lately...but it did work  ;D
But I have to change the cue behavior.. I am gonna make it a child of the camera so yee see it for you like a gun in a fps...you manipulate the camera view to shoot balls with the cue  8)

Peter