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Author Topic: Atari Recharged all in one cab???  (Read 2355 times)

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SORHP

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Atari Recharged all in one cab???
« on: January 08, 2026, 01:42:01 am »
Starting to think about making an all in one Atari Recharged cab, am I crazy? will the control panel be too crowded?  or maybe just pick a few games and combine just a few ?? 
My favs are Asteroids, Centipede, Quantum, Tempest 4000 ( I know this one isn't official, but it deserves attention)  I feel like these games could cover Breakout, Gravitar, missile command and others
I dont care for Black Widow, mostly because I have a Robotron... plus I can omit joysticks if I don't consider doing ANY joystick games.

anyone else thinking of this same thing?

any further Ideas?
Games: Super Punch Out, Fix It Felix Jr, DK, DKjr, DK3, PC10, UMK3, TRON, MS-Pac, Pac, Centipede (2x), Robotron, Galaga, Space Invaders, Street Fighter 2 CE, X-Men vs SF, BuckHunter HD, 2X Custom Vewlix, Custom Nintendo VS 3/4, Atomiswave

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Re: Atari Recharged all in one cab???
« Reply #1 on: January 08, 2026, 04:11:07 pm »
Starting to think about making an all in one Atari Recharged cab, am I crazy? will the control panel be too crowded?  or maybe just pick a few games and combine just a few ?? 
My favs are Asteroids, Centipede, Quantum, Tempest 4000 ( I know this one isn't official, but it deserves attention)  I feel like these games could cover Breakout, Gravitar, missile command and others
I dont care for Black Widow, mostly because I have a Robotron... plus I can omit joysticks if I don't consider doing ANY joystick games.

anyone else thinking of this same thing?

any further Ideas?
Using the design process suggested here in the FAQ, it looks like your game list will contain games with 5 player-buttons, a trackball, and a spinner. (or maybe two spinners if you don't want to use the trackball for multi-player Pong, Warlords, Off the Wall, etc.)

So far, it sounds very do-able.   ;D

Before you commit to the build, you might want to run through the FAQ design process focusing on listing all of the games you want to include in the cab and the layout of the control panel.
- Having only Atari games with no joysticks might excessively limit the game list.
- Having these three kinds of controls will involve some minor playability compromises.  Which hand on which control for each game?  Which games do you want to optomize the control panel for?
- How will you lay out the control panel?  Spinner left, buttons in the center, trackball on the right?
- If you want to use the trackball for multi-player simultaneous spinner games like Pong, you may need to have multimouse enabled in mame.ini and work through the Windows USB device renumbering issues.  You will also need to ensure that the spinner and trackball are both active at the same time so you won't be able to run spinner and trackball on an OptiWiz3 since that interface switches the X-axis inputs between spinner and trackball based on which control is currently being used.

The design process will help you work out whether or not your proposed setup will be what you want/need.
https://wiki.arcadecontrols.com/index.php/FAQ#What_type_of_build_meets_my_needs.3F


Scott