thank you so much! Adding the 800x600 mode to the 2 INI files and going back through the VMMaker was the fix. I also loaded the instructions in Archive.org and was able to see the images from there:
No worries, glad you are sorted out now

Ahhh, Calamity's image links seem to be dead. It is not just you - I don't even see the images OR their placeholders in my browser. Good that you found it on the Archive.
I still have a couple of questions after getting 800x600 working in the desktop. I selected user_modes -super.ini when choosing but it only had 640x480 plus 800x600 (that I added) and a bunch of 2560 x (lots of verticals). My D9200 monitor doesn't support 2560 horizontal, so I am not sure why it is in there or why I selected "super" other than thats what the forum said. Sorry to be such a newb, but using these mode INI files, what do they actually do? I basically want to support 800x600 in windows and then be able to launch games from MAME in their optimzed best resolutions that my monitor will support. I also plan to run NES, SNES, Daphne, and maybe a couple of other emulators, but not sure yet on how to select outputs for them.
CRT have a truly fixed or limited number of vertical lines. This is because they scan horizontal lines stacked vertically to make the images). That is why you often see people talking about resolutions in the vertical only (e.g. 240p, 480i etc).
Horizontal is different. CRT monitors are analog and there's really no physical limit to how high the horizontal resolution can go. If you plotted the image out on a chart (like you can do with an oscilloscope), then it is just a line with peaks an troughs, like a stock market chart. You can make as many horizontal divisions to that line as you want. Just like you can divide any line into an infinite number of points.
So yes, your D9200 really does support 2560 horizontal.
With Super resolutions, Groovymame's switchres component can simply stretch the game's horizontal to 2560. This maintains aspect ratio and can be done without any distortion. Why 2560? it just happens to be easily divisible by many many common game resolutions, which simplifies calculations to integer scaling and facilitates maintaining aspect ratio.
If you aren't using Groovymame already, you should definitely download and use that, and it will use the Super resolutions.
So, back to the "user_modes - super.ini". 640x480 was added there primarily for use as a desktop mode. You've added 800x600 now, which is great. If there are other games you want to play that don't support Supers, you can just cut/paste any other modes you want (from the other user_modes.ini file as a start).
iirc Win7+ supports up to 120 video modes, but keeping it to 20-30 prevents slowdowns while GM sorts through the list.