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Zebidee:
--- Quote from: Ond on May 11, 2026, 07:57:05 pm ---I found this awesome red button.
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Dang, I do love a big red button!
PL1:
--- Quote from: Ond on May 12, 2026, 05:57:49 am ---Thanks Scott, that's actually pretty interesting to me. Tables with upper flippers! Can you give me examples of some? I want to check them our. :cheers:
*edit, you just mean tables with upper flippers in general that are scripted to allow separate control right? :P
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Yes, I'm referring to tables that have separate controls for lower and upper flippers.
- Family Guy has Stewie's mini-playfield
- Nip-It has the "ballygator" (upper right)
- Defender uses upper flippers to trigger 'smart bomb' and left lane kickback 'reverse' functions
There's a fairly extensive list over at VPForums.
https://www.vpforums.org/index.php?showtopic=30377
Malenko mentioned a while back that there were a number of Williams tables from the 90s that used stacked leaf switches so you can trigger the lower flipper with a partial press and lower+upper flippers with a full press.
PBJ showed that Alien Poker has that stacked leaf switch control configuration.
--- Quote from: pbj on July 31, 2022, 11:00:24 pm ---Pushing the right flipper button in from 1% to about 60% depth.
And then pushing it further.
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The VP recreations I've seen of those tables have the upper and lower flippers tied to a single keystroke so you lose the ability to cradle a ball on the lower flipper during multiball while working the upper flipper.
Destruk mentions over on VPForums that you can do separate upper/lower flipper controls in VP if you add the keycode(s) and modify the script for the table.
https://www.vpforums.org/index.php?showtopic=21460
- Malenko mentioned that "The Getaway: High Speed II" is a table where you would really want that functionality.
The only tables with upper flippers that you wouldn't want to mod the script for would be the 7 or 8 with MagnaSave.
Scott
Ond:
Very useful, thanks Scott! I've bookmarked those links. It's funny I'm chatting with Malenko regularly at the moment, we are both working on our Vpins right now, as I mentioned earlier. I have two of the tables you mentioned Defender and Alien Poker. Alien Poker is one of my favs. I think I'd rather play two separate buttons than one stacked one for dual flippers though. I'm looking forward to setting those tables up as you've described, with the Magna save buttons. I'm fine with modding the scripts for VPX tables, I've already done a bit of that.
--- Quote from: Zebidee on May 12, 2026, 07:29:48 pm ---
Dang, I do love a big red button!
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It cost $18 :o
PL1:
--- Quote from: Ond on May 13, 2026, 04:05:11 am ---I have two of the tables you mentioned Defender and Alien Poker. Alien Poker is one of my favs. I think I'd rather play two separate buttons than one stacked one for dual flippers though. I'm looking forward to setting those tables up as you've described, with the Magna save buttons. I'm fine with modding the scripts for VPX tables, I've already done a bit of that.
--- End quote ---
Yeah, the stacked leaf switch setup is really specialized so no surprise that many VP table script authors tie upper and lower flippers together as a default unless there are obvious special features like MagnaSave or the 'smart bomb' and 'reverse' inputs on the Defender table.
Scott
jeremymtc:
--- Quote from: Ond on April 23, 2026, 07:01:34 pm --- Any vpin builders have their favourite tables? Tell me about them and why you like them.
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Some recommendations:
Black Knight 2K - lots of highly technical shots especially on upper playfield, great playfield art and audio which channels kind of a Flash Gordon movie vibe.
Congo - table has great flow with various ramp and scoop shots, and some fun video mode minigames played on the DMD. The theme is kind of annoying and the property isn't a favorite, but the table is fun enough that none of that matters.
Guns 'n Roses - Not even a big GNR fan, but like above, table has excellent flow with really satisfying ramp loops and orbit shots, and a great 5-ball multiball setup. This one has been a party favorite.
Metallica - Again, not really a big fan of the group but table has good flow and fun toys. Ramp shot loops are difficult but very satisfying when you get them right. Some fun interactivity on DMD and selectable music.
Star Trek 25th Anniversary (Data East) - pretty simple in terms of gameplay, but yet again it's a table that rewards chained loop shots combined with precision shots into scoops to advance the play mode. Jame's Doohan's voice guides you through the game.
Star Trek: Next Generation - Great audio, great video presentation on DMD, great playfield toys, tons of game modes, combination of multiple easy and difficult loop and scoop shots. Really fun game with lots going on.
Viper: Night Drivin (Bigus version) - Really simple table in terms of playfield layout and gameplay, but the really neat and fun bit is the blacklight mode with glowing balls during the bonkers multiball mode.
World Cup Soccer - Flow flow flow. Pretty much what I like about many of the tables mentioned - really satisfying loops and orbits, precision scoop and saucer shots, fun toys (especially the saucer that kicks the ball into the goal), and a super fun audio presentation.
I've got about 160 games loaded on my vpin right now, and will be culling at least half of them. The funny thing is that I really only ever expected to run a dozen or two of the classics and keep the collection highly curated, but once dropped into the ecosystem I've been trying out new-to-me games like mad and have enjoyed quite a lot of them.
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