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Yet Another Project That Takes Forever (YAPTTF)

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PL1:

--- Quote from: harri on March 31, 2023, 03:35:52 am ---They are direct linksi because I'm blind and couldn't find instruction on how to upload them here to picture thread and link from there.

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--- Quote from: Ond on May 11, 2021, 07:08:21 pm ---G'day whines, I'm posting a 'How to post images in your project' so that your images will look perfect every time.  Direct posting images in any thread is easy yes, but the more pro way to do it is in the instructions.  They will load faster and saint won't have to invest in even more Terabytes of storage too soon.  :) The 10 steps may look involved but once you get used to it it's really quick.  I open two tabs in my browser to make it even quicker.

Steps to post pictures in your project thread:
1.   Store your original images in a folder on your pc C:\users\user\pictures\MyProject\cab_01.jpg
2.   Resize your images in MSPaint to around 1000 x 562 px
3.   Save the resized image into a folder in your MyProject folder e.g. C:\users\user\pictures\MyProject\low_res\cab_01.jpg
4.   Open the thread for storing images on the forum http://forum.arcadecontrols.com/index.php/topic,164992.40.html
5.   Start a new post by clicking the Reply button, you will need to type something in the post for it to work, even just a character will do.
6.   Click ‘Attachments and other options’ at the bottom of the post and browse to the folder on your PC with your re-sized images in it.  You can add up to eight attachments in one post.
7.   When you have added all the images you want click the Post button.
8.   In your new post, right click any image and choose ‘Copy image link’
9.   Go to your project thread on the forum and in your latest post, click the ‘Insert Image’ icon just above the text window.
10.   Paste the link you copied in the middle of the code to look like this:


You could add sizing edits as Gilrock suggests but just re-sizing and saving in MSPaint will remove any weird formatting in the image and fix distortion issues.

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Scott

harri:

--- Quote from: leapinlew on March 31, 2023, 09:08:51 am ---What do you think of the GRS Yoke? I like it.

Did you adjust the thickness of your lines for vector games?

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I have barely used it with the very temporary attaching method. I've just made sure it works and I have still little problem with calibrating, it should auto calibrate and it's much closer to center than at first but it still draws to the left. Initial feeling is positive and I do think it will provide many good moments.

I have not made any visual adjustments to any games and  Star Wars doesn't look to me like it needs adjusting.

harri:

--- Quote from: PL1 on March 27, 2023, 12:35:31 pm ---
The laser disk flight game is probably Firefox.  It used an analog yoke similar to the one for Star Wars.
http://wiki.arcadecontrols.com/index.php/Joysticks#Analog_Joysticks



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After little research I think it may have been M.A.C.H. 3, my memory claims that there was a plane visible all the time but since I only saw it from side I don't know/remember if there was a fighter/bomber choice at the beginning (as little testing revealed).

Is there a thread where you can ask if people can identify a game? I've played an Galaga-style arcade game in late 80's (or very early 90s) that I've tried to find. At this point I'm starting to think that my memories of it get mixed up with some computer game since I'm remembering that you could move on whole screen instead of just bottom like in Galaga games and there seems to no arcade games like that.

[Edit] And thanks for the instructions for pictures, I know I saw them somewhere when I browsed this site before registering but couldn't find when it was time to post pictures.

PL1:

--- Quote from: harri on April 01, 2023, 10:14:17 am ---After little research I think it may have been M.A.C.H. 3, my memory claims that there was a plane visible all the time but since I only saw it from side I don't know/remember if there was a fighter/bomber choice at the beginning (as little testing revealed).

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OK.  M.A.C.H. 3 used a 2-thumb-button 8-way triggerstick. (looks like a Happ Heavy Duty 8-Way with different thumb buttons)
- It also had ambidexterous buttons on the panel that you could use in place of the trigger and thumb buttons.
- The way that you know that it used an 8-way instead of an analog stick like this one is the schematic in the lower left corner of page 56 of the manual here shows switches for up/down/left/right instead of X- and Y-axis potentiometers.




--- Quote from: harri on April 01, 2023, 10:14:17 am ---I've played an Galaga-style arcade game in late 80's (or very early 90s) that I've tried to find. At this point I'm starting to think that my memories of it get mixed up with some computer game since I'm remembering that you could move on whole screen instead of just bottom like in Galaga games and there seems to no arcade games like that.

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Sounds like Gaplus. (a.k.a. Galaga 3)



If that's not it, post a thread in Main with all the details you can remember and ask for help identifying it.   :cheers:


Scott

harri:

--- Quote from: PL1 on April 01, 2023, 01:51:21 pm ---OK.  M.A.C.H. 3 used a 2-thumb-button 8-way triggerstick. (looks like a Happ Heavy Duty 8-Way with different thumb buttons)

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Hmm, the quick test went well with the StaWa yoke... But that means that it should be playable with the basic controls. I'll have to test it when I'll get to phase 1 (I edited steps for this project to OP) and decide if I want to make an extra set of controls just for the looks. Most probably not.

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