Main > Driving & Racing Cabinets

Road Fighters 3D

<< < (3/4) > >>

buttersoft:

--- Quote from: Nuexzz on April 15, 2022, 01:31:33 am ---m.. obviously the game tries to read the same joy-d pad, try changing a p1 button for a key and your problem will be solved for sure. That is why I personally use joytokey and the joystick only for directions and to accelerate and brake (it is the only thing that it really works for) digital mode

--- End quote ---

I did think of that. But the FFB plugin doesn't work that way. You have to select a single joystick, i think, and it certainly won't take keys for inputs. I did think of trying to bind different buttons to see if that worked, but the result is the same - the shifter settings won't work in multiplayer. I guess i didn't try unbinding one shifter entirely, and leaving the other one bound, in case they were interfering...

EDIT: nah, doesn't work. I even tried adding a second device and using the optional binds for that. But no love, the shifter doesn't work in multiplayer for me. I might file an issue.

Anyone got a link to an version before 1.0 of the FFB plugin?

vandale:

--- Quote from: buttersoft on April 14, 2022, 02:59:52 am ---From Boomslangz release notes for FFB plugin version 1.1:


--- Quote ---Added CabinetID code to Road Fighters 3D to not require hex edited files etc anymore. Simply select Cabinet ID in GUI and LAN Play will work :)
--- End quote ---

You need to have that set either way, or things can go a bit screwy.

I am having an issue where the shifter refuses to work in multiplayer. Works fine with two cabs before starting a multiplayer game, single player works ok on each, but when i go into a multiplayer game, the shifter does nothing. I'm using two G25's, and i tried rebinding, binding to different inputs, and i have definitely set sequential-only in the FFB plugin, but it doesn't help.

--- End quote ---

I found I still have to hex edit the file to get the 2 player link working.

buttersoft:
I had the hacked files, but with both of those, and the FFB plugin for both cabs set to 1, both cars think they're number 1 in multiplayer. The game still seems to work. Once i set the FFB plugin to 2 for car number 2, it doesn't make any difference if i use the hacked files or just as they come.

EDIT: i ended up having some issues, would recommend using the hacked files and the FFB plugin settings both.

vandale:

--- Quote from: buttersoft on April 17, 2022, 01:16:47 am ---I had the hacked files, but with both of those, and the FFB plugin for both cabs set to 1, both cars think they're number 1 in multiplayer. The game still seems to work. Once i set the FFB plugin to 2 for car number 2, it doesn't make any difference if i use the hacked files or just as they come.

--- End quote ---

Sweet as. I did it backwards to you. I tried the FFB settings first and it does automatically set the unit # when checking in test mode but still no link, then when I hex edit the file it works fine however I have noticed that if the game is allowed to idle in the attract screen for more than 5 mins it drops the link but if a linked game is started immediately after booting the game it keeps the link indefinitely.



buttersoft:
I ended up removing the game and replacing it to see if i could get the shifters working in LAN, but no dice.

At the same time i had trouble getting things to network, and the fix seemed to be using both the FFB plugin settings and the hacked files, like you had to. So i've edited posts above. No idea why it worked the first time then.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version