Software Support > GroovyMAME

CRT Emudriver - Non emulated compatible games

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Recapnation:
So I wonder, for something like Guilty Gear X, do you also downscale it to 15-kHz progressive?

apoketo:
Ninja Warriors Once Again is weird...

Using the built in scanline option only achieved uniformity with 1440x900 windowed, which is letterboxed to 810p
each pixel 3x3, so it's 270p - aka the standard multiple of 1080p
...but the scanlines are misaligned when set to 1080p

The default 112 horizontal scaling results in uneven pixel uniformity, a CRT should optimally use 100 and stretch to 16:9 by the display itself

Forced to 480x270 via WinExplorer (the game actually saves these changes):



edit: I never tested 112% 426x270 but it doesn't seem to lock aspect in fullscreen unlike borderless/windowed so maybe that works too.

Recapnation:
Thanks for confirming. And for the Winexplorer tip, I guess it won't do for Akumajou Dracula Revisited as well, to crop the frame, right?

Rion:

--- Quote from: apoketo on August 28, 2024, 08:48:08 pm ---Ninja Warriors Once Again is weird...

Using the built in scanline option only achieved uniformity with 1440x900 windowed, which is letterboxed to 810p
each pixel 3x3, so it's 270p - aka the standard multiple of 1080p
...but the scanlines are misaligned when set to 1080p

The default 112 horizontal scaling results in uneven pixel uniformity, a CRT should optimally use 100 and stretch to 16:9 by the display itself

Forced to 480x270 via WinExplorer (the game actually saves these changes):



edit: I never tested 112% 426x270 but it doesn't seem to lock aspect in fullscreen unlike borderless/windowed so maybe that works too.

--- End quote ---

I think gamescope would be a good candidate for this.

Rion:
Crypt Stalker (Developer Sinclair Strange)

Steam
Crypt Stalker

Original Game not the game boy version
384x216 Full Screen





Alien Splatter Redux (Developer Sinclair Strange)

Steam
Alien Splatter Redux

Original Game not the game boy version
384x216 Full Screen






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