Software Support > GroovyMAME
CRT Emudriver - Non emulated compatible games
CRTFTW:
--- Quote from: DukyNuky567 on March 06, 2023, 04:02:45 am ---
I actually did, for the most part it works with 400*240 @60hz,
--- End quote ---
I'm guessing that's not the right resolution, based on your screenshots. They look a bit blurry, and those grey patterns on the wall don't look symmetrical (I'm guessing they're supposed to be symmetrical).
The easiest way to find out a pixel art game's native resolution is to run it in windowed 1x mode and inject Special K. Special K's UI will tell you the window (and thus the game's) resolution
Also, I have Azure Striker Gunvolt 1, and I noticed it has some sort of background pattern when it letterboxes. And I found the only way to get rid of that is to run it at 400x224. So for that game at least, native res is 400x224. Later games probably change that. Like none of the Blaster Master games run at the same resolution
Rion:
Vernal Edge
Got the resolution by using Special-K in 1x window mode. Thanks @CRTFTW
GOG
Vernal Edge
Steam
Vernal Edge
480x270
Edit corrections from psakhis.
480x240 in-game
Rion:
LUNARK
Steam
LUNARK
400x224
DJO_Maverick:
Touhou 6
Touhou 7
Touhou 8
Touhou 9
Touhou 9.5
Touhou 10
Touhou 11
Touhou 12
Touhou 12.5
Touhou 12.8
Touhou 13
Touhou 14
Touhou 15 (previously reported)
Touhou 16
Touhou: Gensokyo Reloaded
All working fine with 640x480x60i.
They also all work fine in combination with their VPatch mods and THCrap.
DJO_Maverick:
Also...
Touhou 10.5
Touhou 12.3
Also at 640x480@60i
They try to force into 640x480 windowed mode even with the res matching the desktop, but installing SWRSToys and enabling the Window Resizer will allow it to be toggled to true fullscreen again.
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