Main > Driving & Racing Cabinets
FFB Arcade Plugin
buttersoft:
Argh, i would test, but in the middle of kitchen renos so my setup is buried in boxes and furniture right now
Super-Becker:
--- Quote from: Boomslang on November 25, 2023, 04:12:21 pm ---there's nothing i can do, im simply recieving the values as game sends them, i would say the "sandy" effect you call it, is modern wheel picking up the small details that older hardware would not have recieved the same
Ive heard this before saying like SFRush 2049 works way better, and yet they use the same exact code at my end
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I keep thinking there is something wrong, due to the huge difference. Maybe it's a problem with the emulation, because although the game runs much better in MAME than in the arcade itself, some things are different, such as the lighting of the tunnel on the second track, the calibration of the steering wheel when starting the game (for me, it never is completed effectively in both the T300 and the G29), etc. Perhaps some information is being sent incorrectly to the FFB plugin. Thank you very much for the answer, Boomslang.
Super-Becker:
--- Quote from: Boomslang on November 25, 2023, 05:16:42 pm ---https://mega.nz/file/AQ8EiBYY#qbkmzh04k_gwPj39p9HlJfqOOOy9k6uyfclN1Gc2arM
any MAME, Supermodel or Flycast FFB Plugin users? Ive made some tweaks for a few games here and just looking to ensure it works for all etc
FFB should be a little more accurate now on these games as it performs effects only when game sends it, previously i took the last state it sent, but if they stopped sending value then wheel would continue performing effect based on last value it recieved :(
anyway i didn't move all game code for now but it should work for some
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Is this plugin the same as version 2.0.0.37, another version or is it exclusive? I don't use Flycast, but MAME and Supermodel do. In which games do you want the test to be carried out? I know that Supermodel does not send the correct information to the plugin, as Scud Race's FFB is incomplete in relation to what is native to Supermodel (we have already commented on this here).
jorgenjl2:
--- Quote from: Super-Becker on November 25, 2023, 08:29:09 am ---In fact I always suspected that this "sandy" effect shouldn't be there, but I could only be sure now that I have an original arcade. In the track selection menu everything works well but during the race, with the car moving, we can clearly feel this "sandy" effect especially in movements close to the steering wheel centering. Leave the maximum FFB strength at 100% to better highlight this effect.
Speaking of Rave Racer, strangely the FFB in this game tends to throw the force outwards, making it difficult to center the steering wheel even when we set the optional "Centering Force" to maximum. I'm not sure if it's like that in the arcade.
EDIT: In the most recent MAME (0.260) I only had problems with California Speed, which has no FFB. I make it clear that I have a small collection of games with FFB support, but I will post feedback on the ones I have, as long as it is not a hassle. I would like to once again congratulate you and thank you for this incredible work and for always interacting with us and responding to us. Thank you to you and your team.
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I am glad I am not the only one who notices this. Something about SF Rush and the Rush the Rock ffb is off. I had to turn it off unfortunately it makes the game not very enjoyable. This video shows how the middle of the wheel has a loud clanking sound when starting one direction and moving the other. The arcade does not have that. I waited until I have a 2nd wheel in case it was faulty but I have three racing cabinets and they all do that so not just that one wheel. Rush 2049 is perfection for ffb so it is odd. I wonder if the new ffb version helps it though.
https://youtu.be/ZKrMgSz3Hw4?feature=shared
jorgenjl2:
@super-becker - does your edit mean that Rush ffb works in the latest version of Mame or are you referring to Rave Racer? California Speed ffb works great for me.
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