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FFB Arcade Plugin

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Super-Becker:
There is something wrong with San Francisco Rush's FFB (Extreme Racing and The Rock), as it is not the same as what we find in the arcade. In MAME we can feel discomfort in FFB, a kind of "sandy" or "grainy" effect, which does not exist in the original arcade. Is it possible to correct or cancel this effect? Boomslangnz, I hope you see this message and can respond, I will be very grateful.

Boomslang:
explain better please

also, i cant seem to steer in latest mame on any of the sfrush games? it works fine in menu choosing car and track etc but once ingame car doesn't respond at all??

I thought it was MAME doing something dumb but then i tried rave racer and that worked fine

Super-Becker:
In fact I always suspected that this "sandy" effect shouldn't be there, but I could only be sure now that I have an original arcade. In the track selection menu everything works well but during the race, with the car moving, we can clearly feel this "sandy" effect especially in movements close to the steering wheel centering. Leave the maximum FFB strength at 100% to better highlight this effect.

Speaking of Rave Racer, strangely the FFB in this game tends to throw the force outwards, making it difficult to center the steering wheel even when we set the optional "Centering Force" to maximum. I'm not sure if it's like that in the arcade.

EDIT: In the most recent MAME (0.260) I only had problems with California Speed, which has no FFB. I make it clear that I have a small collection of games with FFB support, but I will post feedback on the ones I have, as long as it is not a hassle. I would like to once again congratulate you and thank you for this incredible work and for always interacting with us and responding to us. Thank you to you and your team.

Boomslang:
there's nothing i can do, im simply recieving the values as game sends them, i would say the "sandy" effect you call it, is modern wheel picking up the small details that older hardware would not have recieved the same

Ive heard this before saying like SFRush 2049 works way better, and yet they use the same exact code at my end

Boomslang:
https://mega.nz/file/AQ8EiBYY#qbkmzh04k_gwPj39p9HlJfqOOOy9k6uyfclN1Gc2arM

any MAME, Supermodel or Flycast FFB Plugin users? Ive made some tweaks for a few games here and just looking to ensure it works for all etc

FFB should be a little more accurate now on these games as it performs effects only when game sends it, previously i took the last state it sent, but if they stopped sending value then wheel would continue performing effect based on last value it recieved :(

anyway i didn't move all game code for now but it should work for some

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