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javeryh's Small-ish Bartop ["Jack Attack!"]

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javeryh:

--- Quote from: Malenko on June 07, 2018, 01:08:27 pm ---Id paint that beveled edge white to help with the light bouncing off it. Those screws shouldnt impact sound at all.

--- End quote ---

Good idea.  Maybe a little tin foil there would help too.  I am going to prime the entire thing inside and out so it will be white...  :cheers:

rave0035:
The fewer screws you use the worse they will sound.  2 is enough; 4 is right. 

The paper cone is the part that moves and makes sound, not the bracket.

Mike

javeryh:

--- Quote from: rave0035 on June 07, 2018, 09:17:52 pm ---The fewer screws you use the worse they will sound.  2 is enough; 4 is right. 

The paper cone is the part that moves and makes sound, not the bracket.

Mike

--- End quote ---

Great.  I'll use 4 screws to hold them down.  Thanks.

Last night I cut the panels for the control panel.  I'm really not sure what to do about holding the monitor glass in place (will be 1/8" tempered gray glass) so I made the CP a little long just in case.  Also, the front angle is NOT 90 degrees even though it should have been...  turns out it is 95 degrees so I had to cut both panels at that angle to get it to line up.  Rounding over the front edge should be interesting too...



So now comes the time when I need to figure out where all of the buttons go.  I am definitely going with a 6 button SF setup on the top - the problem I'm having is where to place the admin buttons (and what admin buttons to use).  Here's what I'm thinking:


* P1 Start - 100% must have dedicated button
* P2 Start - 95% must have dedicated button.  This is a 1 player cab but if I recall correctly, a lot of classics require you to press P2 Start once you drop in $0.50 to make it a 2 player game.  Otherwise head to head games will be played with a bluetooth controller... which will have its own P2 Start button.  I imagine this will be a 1P cab most of the time but I'd like to have the ability for 2P games.
* Coin - 100% must have dedicated button.
* Exit - 75% must have dedicated button (I thought about making it so P1+P2 Start = Exit but worried this will be too confusing).  Simplicity is #1 goal of this cabinet (along with playability, design and form factor heh).
* Pause - would be nice to have
As for location, I'm thinking about along the front panel of the CP or possibly creating an admin panel above the CP but below the monitor.  I have to check on the amount of room I have there but that might be the cleanest solution.  Buttons on the front make me think hey will accidentally get pressed...

I'd love some feedback on this :cheers:


Arroyo:

--- Quote from: javeryh on June 08, 2018, 10:24:42 am ---
* Exit - 75% must have dedicated button (I thought about making it so P1+P2 Start = Exit but worried this will be too confusing).  Simplicity is #1 goal of this cabinet (along with playability, design and form factor heh).
* Pause - would be nice to have
--- End quote ---

In RocketLauncher you can make one button have multiple functions.  Personally I like the idea of holding down a button for a certain specified time (I’m going with 3 seconds) on exit so there aren’t any accidents.  You can press the button once or multiple times to get different functions (pause maybe).  Might slightly confuse a user but if it’s labeled..... :dunno

Great build, looking forward to the updates.

firedance:
Hi, on my last bartop (single player) I used coin+start to exit mame, easy to setup in rocket launcher, to pause mame used start+button 6, this was set up in mame again very easy to do so you really don't need any more buttons then 6 per player plus coin and start, hope that makes sense :)

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