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javeryh's Small-ish Bartop ["Jack Attack!"]
javeryh:
--- Quote from: Arroyo on June 08, 2018, 11:29:58 am ---
--- Quote from: javeryh on June 08, 2018, 10:24:42 am ---
* Exit - 75% must have dedicated button (I thought about making it so P1+P2 Start = Exit but worried this will be too confusing). Simplicity is #1 goal of this cabinet (along with playability, design and form factor heh).
* Pause - would be nice to have
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In RocketLauncher you can make one button have multiple functions. Personally I like the idea of holding down a button for a certain specified time (I’m going with 3 seconds) on exit so there aren’t any accidents. You can press the button once or multiple times to get different functions (pause maybe). Might slightly confuse a user but if it’s labeled..... :dunno
Great build, looking forward to the updates.
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I had no idea you could set it up so a timed button press did something. That is super cool and may be a way to combine Pause and Exit (tap for Pause; hold for Exit). I’m still kicking this around in my head.
I just got my Seimitsu buttons from Focus Attack and I hope to mock up the CP soon (getting crushed with kid activities this weekend). I’m leaning towards a separate panel below the monitor for all the admin stuff (except Coin, which will be dead center on the front of the CP and flush) but not sure there is enough room since I didn’t originally plan for it. It would be nice to also route a slot to hold the monitor glass in the same panel if it can all fit. I have some nice 24mm buttons for admin but even those might be too big...
Arroyo:
--- Quote from: javeryh on June 09, 2018, 10:24:53 am ---I had no idea you could set it up so a timed button press did something. That is super cool and may be a way to combine Pause and Exit (tap for Pause; hold for Exit). I’m still kicking this around in my head.
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Here's a screen shot for reference:
For some reason a single tap for Pause screws up the hold function for Exit on my machine (haven't had a chance to look into this). But for now the quick fix is a double tap for Pause and a (in my case) 3 second hold for exit. I like the idea that someone can't Exit accidentally and you minimize the number of buttons.
lomoverde:
If your keeping it simple for your son,motion blue can run with 1 hot key and 2 coin buttons if your 2 player.hot key and coin 1 to exit game,and hot key and you decide to pause.Retroarch anyway.
Although pause is cheating.
javeryh:
--- Quote from: Arroyo on June 09, 2018, 11:38:11 am ---Here's a screen shot for reference:
For some reason a single tap for Pause screws up the hold function for Exit on my machine (haven't had a chance to look into this). But for now the quick fix is a double tap for Pause and a (in my case) 3 second hold for exit. I like the idea that someone can't Exit accidentally and you minimize the number of buttons.
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Thanks. I'll look into this. I've been experimenting but not sure about the solution yet.
--- Quote from: lomoverde on June 09, 2018, 05:17:12 pm ---If your keeping it simple for your son,motion blue can run with 1 hot key and 2 coin buttons if your 2 player.hot key and coin 1 to exit game,and hot key and you decide to pause.Retroarch anyway.
Although pause is cheating.
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Thanks but I do not want any hot keys on this cabinet. Too confusing believe it or not! Pause may be cheating but I think I have to have it the more I think about it. My house is chaos 99% of the time and I'm sure he will get interrupted while playing more often than not. Pause would save a lot of headaches and "5 more minutes mom - I can't pause it!" ;D
______________________
I have been thinking about the admin buttons and trying to come up with an elegant solution and I think I'm onto something. There may be just enough space below the monitor and above the control panel to have an admin panel. The way I've laid it out (if you can't see) is EXIT isolated to the far left (no accidental presses) and then P1 START, P2 START and PAUSE all in a row on the other side.
I was thinking about putting the COIN button in the front of the Control Panel dead center. To avoid accidental taps (not that it really matters) I dug out some old flush buttons to see if one would work. This has a very thin bezel that the actual button is completely flush with. It's pretty cool (you can even light it up if you want). I like this idea in theory but I'm afraid the button looks out of place compared to the other smaller admin buttons (never mind the fact that the button bezel is black). It is also probably located out of place all by itself on the front of the Control Panel... There may be room on the Admin Panel for another 24mm button though next to P1 START.
So now I'm thinking I could:
(1) make the PAUSE button shown above the COIN button and relocate PAUSE to the front of the Control Panel but maybe all the way to the right or left?
Or
(2) take a button away from the group of 3 and only have P1 and P2 START on the Admin Panel to the right and then have 2 more buttons for PAUSE and COIN on the front of the Control Panel (centered? One to each side to line up with the EXIT and P2 START buttons on the admin panel?). If PAUSE or COIN get hit by mistake I don't think it really matters so they are probably safe on the front of the Control Panel so this might work.
I'm still thinking about it but I think there is a solution here...
javeryh:
Alright - I've mocked up my last rambling post... which one looks best?
#1
This puts all 5 admin buttons in one spot above the CP and below the monitor leaving the front of the CP blank. EXIT is isolated, but I worry that there is too much going on here.
#2
This layout would align EXIT and PAUSE and align P2 and COIN (each set 1/2" in from edge on the admin panel and front of the CP). This layout is nice in that you aren't really going to be accidentally pressing any buttons but I'm not sure what to think about a solitary button in 3 out of the 4 "corners". It's not bad though.
#3
This layout has COIN and PAUSE on the front of the CP - I could space these any way I want (a button width apart?) but they would be generally centered. I kind of like this one too and it's not like it matters if you hit COIN while reaching to PAUSE while playing (although it may be a slightly bigger deal the other way around).
#4
This layout has COIN and PAUSE lined up to the right with P1 START and P2 START. This is the most uniform layout (I think) and still isolates EXIT nicely. The same issue with #3 is present here (pressing COIN or PAUSE when you mean to hit the other). This one is pleasing to the eye as well.
I'm leaning towards #3 or #4... I think. Thoughts? :cheers:
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