I have a UTrak with the usb interface and two Turbotwist2 spinners running through an OptiWiz. I have multimouse enabled, but I cannot get Mame64 .177 to identify the trackball as a different mouse than the TT2 spinners. I even tried the mouse id's in the cfg files for Off the Wall, which I have enabled for 3 analog devices. Mice 0,2, and 3 don't get recognized as valid inputs. Do I need to do something in Windows 10? What am I missing? Here is my ini file:
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0
#
# CORE SEARCH PATH OPTIONS
#
rompath D:\Arcade\System roms\MAME\roms
hashpath hash
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath ini
fontpath .
cheatpath cheat
crosshairpath crosshair
pluginspath plugins
languagepath language
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments
#
# CORE OUTPUT DIRECTORY OPTIONS
#
hiscore_directory hi
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
record_timecode 0
exit_after_playback 0
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
snapbilinear 1
statename %g
burnin 0
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
refreshspeed 0
#
# CORE RENDER OPTIONS
#
keepaspect 1
unevenstretch 1
unevenstretchx 0
unevenstretchy 0
autostretchxy 0
intoverscan 0
intscalex 0
intscaley 0
#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
use_backdrops 1
use_overlays 1
use_bezels 1
use_cpanels 1
use_marquees 1
#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
effect none
#
# CORE VECTOR OPTIONS
#
beam_width_min 1.0
beam_width_max 1.0
beam_intensity_weight 0
flicker 0
#
# CORE SOUND OPTIONS
#
samplerate 48000
samples 1
volume 0
#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 1
joystick 1
lightgun 1
multikeyboard 0
multimouse 1
steadykey 0
ui_active 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device mouse
adstick_device mouse
pedal_device keyboard
dial_device mouse
trackball_device mouse
lightgun_device mouse
positional_device mouse
mouse_device mouse
#
# CORE DEBUGGING OPTIONS
#
verbose 0
log 0
oslog 0
debug 0
update_in_pause 0
debugscript
#
# CORE COMM OPTIONS
#
comm_localhost 0.0.0.0
comm_localport 15112
comm_remotehost 127.0.0.1
comm_remoteport 15112
#
# CORE MISC OPTIONS
#
drc 1
drc_use_c 0
drc_log_uml 0
drc_log_native 0
bios
cheat 0
skip_gameinfo 0
uifont default
ui cabinet
ramsize
confirm_quit 0
ui_mouse 0
autoboot_command
autoboot_delay 2
autoboot_script
console 0
plugins 1
plugin
noplugin
language English
#
# CORE MKChamp OPTIONS
#
disable_hiscore_patch 0
#
# OSD KEYBOARD MAPPING OPTIONS
#
uimodekey SCRLOCK
#
# OSD FONT OPTIONS
#
uifontprovider auto
#
# OSD OUTPUT OPTIONS
#
output auto
#
# OSD INPUT OPTIONS
#
keyboardprovider auto
mouseprovider auto
lightgunprovider auto
joystickprovider auto
#
# OSD DEBUGGING OPTIONS
#
debugger auto
debugger_font auto
debugger_font_size 0
watchdog 0
#
# OSD PERFORMANCE OPTIONS
#
numprocessors auto
bench 0
#
# OSD VIDEO OPTIONS
#
video auto
numscreens 1
window 0
maximize 1
waitvsync 0
syncrefresh 0
#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# OSD FULL SCREEN OPTIONS
#
switchres 0
#
# OSD ACCELERATED VIDEO OPTIONS
#
filter 1
prescale 1
#
# OpenGL-SPECIFIC OPTIONS
#
gl_forcepow2texture 0
gl_notexturerect 0
gl_vbo 1
gl_pbo 1
gl_glsl 1
gl_glsl_filter 1
glsl_shader_mame0 none
glsl_shader_mame1 none
glsl_shader_mame2 none
glsl_shader_mame3 none
glsl_shader_mame4 none
glsl_shader_mame5 none
glsl_shader_mame6 none
glsl_shader_mame7 none
glsl_shader_mame8 none
glsl_shader_mame9 none
glsl_shader_screen0 none
glsl_shader_screen1 none
glsl_shader_screen2 none
glsl_shader_screen3 none
glsl_shader_screen4 none
glsl_shader_screen5 none
glsl_shader_screen6 none
glsl_shader_screen7 none
glsl_shader_screen8 none
glsl_shader_screen9 none
#
# OSD SOUND OPTIONS
#
sound auto
audio_latency 2
#
# BGFX POST-PROCESSING OPTIONS
#
bgfx_path bgfx
bgfx_backend auto
bgfx_debug 0
bgfx_screen_chains default
bgfx_shadow_mask slot-mask.png
bgfx_avi_name auto
#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
profile 0
#
# WINDOWS VIDEO OPTIONS
#
menu 0
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlslpath hlsl
hlsl_enable 0
hlsl_oversampling 0
hlsl_write
hlsl_snap_width 1920
hlsl_snap_height 1080
shadow_mask_tile_mode 0
shadow_mask_alpha 0.15
shadow_mask_texture aperture.png
shadow_mask_x_count 1280
shadow_mask_y_count 720
shadow_mask_usize 0.09375
shadow_mask_vsize 0.09375
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
distortion 0.0
cubic_distortion 0.0
distort_corner 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0
vignetting 0.0
scanline_alpha 1.00
scanline_size 1.00
scanline_height 0.7
scanline_variation 1.0
scanline_bright_scale 1.5
scanline_bright_offset 0.60
scanline_jitter 0.05
hum_bar_alpha 0.0
defocus 0.8,0.8
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.3
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.03,0.03,0.03
phosphor_life 0.0,0.0,0.0
#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
yiq_jitter 0.0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2
#
# VECTOR POST-PROCESSING OPTIONS
#
vector_beam_smooth 0.0
vector_length_scale 0.8
vector_length_ratio 500.0
#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode 0
bloom_scale 0.25
bloom_overdrive 1.0,1.0,1.0
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.21
bloom_lvl2_weight 0.19
bloom_lvl3_weight 0.17
bloom_lvl4_weight 0.15
bloom_lvl5_weight 0.14
bloom_lvl6_weight 0.13
bloom_lvl7_weight 0.12
bloom_lvl8_weight 0.11
#
# FULL SCREEN OPTIONS
#
triplebuffer 1
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0
#
# INPUT DEVICE OPTIONS
#
global_inputs 1
dual_lightgun 0
Here is my verbose output:
Video: Monitor 000000000b4a6260 = "\\.\DISPLAY1" (primary)
Direct3D: Using Direct3D 9
Physical width 1440, height 1080
Direct3D: Initialize
Direct3D: Configuring adapter #0 = NVIDIA GeForce GTX 950
Direct3D: Using dynamic textures
Direct3D: YUV format = RGB
Direct3D: Max texture size = 16384x16384
Direct3D: Device created at 1440x1080
Direct3D: Initialize HLSL
RawInput: APIs detected
RawInput: APIs detected
RawInput: APIs detected
Sound: XAudio2 created initial buffers. total size: 46080, count 10, size each 4608
Sound: XAudio2 initialized. 59 ms.
Input: Adding Kbd #0: HID Keyboard Device
Input: Adding Kbd #1: HID Keyboard Device
Input: Adding Mouse #0: HID-compliant mouse
Input: Adding Mouse #1: HID-compliant mouse
Input: Adding Mouse #2: HID-compliant mouse
Input: Adding Mouse #3: HID-compliant mouse
Input: Adding Gun #0: HID-compliant mouse
Input: Adding Gun #1: HID-compliant mouse
Input: Adding Gun #2: HID-compliant mouse
Input: Adding Gun #3: HID-compliant mouse
Region ':user1' created
Starting No Driver Loaded ':'
(missing dependencies; rescheduling)
Starting Video Screen ':screen'
Optional device ':screen:finder_dummy_tag' not found
Starting No Driver Loaded ':'
Sound: overflows=0, underflows=1
Sound: XAudio2 deinitialized
Thanks in advance.