Software Support > GroovyMAME
CRT Emudriver 2.0 - Emulator compatibility list
haynor666:
Actually model2 crash might be my mistake. As for daphne I already had DX June 2010 installed ???
Calamity:
So I stumbled upon this cool project: https://code.google.com/p/ddhack/
It's a DirectDraw wrapper. By default it's a dll proxy, a passthrough, but it allows you to implement hacks to any DirectDraw call. So I've implemented the hack we use in GroovyMAME to switch from progressive to interlaced and viceversa. It seems to be working here (only tried it with ZSNESW).
Just unzip the file and put the wrapper ddraw.dll in the same folder where the emulator's executable you want to fix is.
This might fix Ootake, Kega, etc.
EDIT: I've added the most recent ddraw.dll wrapper to the first post.
haynor666:
Thanks Calamity, this library helps with Kega Fusion (auto switching works with progressive modes), ZX Spin works (but it's strange, this library is needed even if I set program to D3D), FCEUX works, Ootake crash in ddraw mode, in D3D still refuses to go fullscreen. Realspec just quits after of couple seconds of blinking screen.
EDIT. Forgot to mention that KegaFusion does nor restores desktop resolution. It stays in last used resolution by emulator.
Calamity:
Thanks haynor666, that'll help me to find more specific fixes.
sean_sk:
Thanks Calamity for the ddraw.dll
Will this work with other versions of MAME including vanilla or is that not it's intention?
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