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CRT Emudriver 2.0 - Emulator compatibility list

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haynor666:
Windows 7 x64 HD5450 driver beta6 (RETESTING some due fresh 7 x64 install, this time without traces of 13.1)

nullDC works
Daphne indeed work even with opengl
WinVICE 2.2 works
PCFX 1.0 works but crash upon exit (might be not related to driver)
ZXSpin 0.666 refuses to work in fullscreen just like Ootake (open window without borders)
Realspec either refuses to go fullscreen or crash
Makaron T12/5 works
FCEUX 2.2 due ddraw switching bug in work only in fullscreen mode when desktop resolution is not interlaced
m-gba works but always forces progressive mode so if desktop is 640x480@60i then emulator forces 640x480@60p but if desktop is 1024x240 then emulator works correctly in fullscreen mode.

OoTake 2.76 (Windows 7 x64 HD5450) works but does not auto switch resolutions even in D3D mode.
Kega Fusion 3.64 (Windows 7 x64 HD5450) works but does not auto switching to desired resolutions, probably due directdraw.

Calamity:
Thanks for testing all this haynor666. In the next days I'll try to check Kega and Ootake. When you say they don't do autoswitching, do you mean they don't go fullscreen at all?

haynor666:
Ootake does but only from interlaced resolutions to interlaced resolution and from progressive to progressive even if emu is working in D3D not ddraw.
KegaFusion either post error or goes fullscreen in desktop resolution.

EDIT. Ok I forced KegaFusion to work with autoswitching - I set back option about compatible card and set desktop to progressive resolution. Now emu switches resolution. You may look at Arcus Oddyssey because this game switching from 256x240 to 320x240 couple time during intro, menu, game. So it's typical ddraw bug after all.

Calamity:
@haynor666,

So I've been trying XP 32 and 64 today, with an HD 4350 and the beta 5 tools. Model 2 is working fine in both cases, going fullscreen etc.

Also tested Daphne on W7 64, with the HD 4350, and it's working here too...
(It also works fine on XP 32/64.)

The only thing I needed to install after W7 fresh install was the missing DX runtime files.

R-Typer:
Commodore 64 emulators WinVICE and CCS64 are working perfectly syncing to their native resolution 384x288@50Hz

Sony playstation1 emulator ePSXe is working fine with either Direct3D or OpenGL plugins.

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