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Dainamikade-Fully dynamic artwork Bartop (prototype stage)

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Typefighter01:

--- Quote from: bulbousbeard on March 16, 2015, 09:40:34 pm ---Here's a modified BigBlue.exe that programmatically refreshes the game list after you return from a game. Shouldn't have to do this, but I'm curious if it works.
https://www.dropbox.com/s/y037d5qm0brso3g/BigBlueTypeFighter.zip

--- End quote ---

Your modified BigBlue to refresh game list did not work, displayed same behaviour. I have your latest BigBlue and MAME build sitting on desktop. I started testing, but got my MAME paths and artwork all mixed up. I will start from scratch on the weekend and see if latest BigBlue and your MAME build fix focus issue. Worst case, I will set-up software and deal with lost focus by having an all black desktop...not the end of the world. Sounds like a traditional video card works fine, so at least those who take the video card route can expect normal behaviour. I will report back Saturday night.

bulbousbeard:
I've worked too hard on this thing to accept a ---smurfy--- black screen after you return from the game. That's not good enough.  :badmood:

I can still try programmatically activating the secondary windows after returning from a game to see if that helps. I'll put up a build when I'm done.

https://www.dropbox.com/s/nlglp5uyy3ipz3e/BigBlueTypeFighter2.zip

This build cycles through each display and shows it if it's not visible, changes the window state to normal if it's minimized, activates it, sets it to the top, and then focuses it. If this works, I'll make it part of mainline Big Blue, because it doesn't seem to hurt anything and is a more thorough solution.

Typefighter01:

--- Quote from: bulbousbeard on March 18, 2015, 08:55:50 pm ---I've worked too hard on this thing to accept a ---smurfy--- black screen after you return from the game. That's not good enough.  :badmood:

--- End quote ---

Yeah your right, no point in doing it half ass.


--- Quote from: bulbousbeard on March 18, 2015, 08:55:50 pm ---This build cycles through each display and shows it if it's not visible, changes the window state to normal if it's minimized, activates it, sets it to the top, and then focuses it. If this works, I'll make it part of mainline Big Blue, because it doesn't seem to hurt anything and is a more thorough solution.

--- End quote ---

This build did not help, it also crashed when launched from the options screen, only opened when clicked from inside the folder.

I finally had a game launch from the your MAME build and it actually looks like my MAME build is the issue. Not to sound like a complete noob, but when launching a game from your build, it brings up a seperate menu (I have seen this style of menu before when I added ROMs to the Gridlee app for Ipad). I have to select the game again to have it launch and exiting game it shows menu again and I have to press esc again. Artwork however, displayed all the time, so at this point, I think I just need to clean up my MAME folder and paths.

Any ideas on how to eliminate this secondary menu and have the game just launch normal?

bulbousbeard:
Oh, it crashed because it was called BigBlueTF.exe, and the config utility looks for BigBlue.exe. It couldn't find it, so it bombed out.

If you're getting MAME's game selection menu, it means that it isn't launching with a valid ROM.

Are you sure you had a rom name specified in the program's args? The behavior you're describing is exactly what would happen if command line parameters was empty.

Typefighter01:
Removed "TF" from BigBlue.exe and populated commandline parameters and now we are back in business. Thanks BB  :cheers:. Art is displaying correctly during preview/game play and after exit, so next step for software is hide Win 7, dump BigBlue in start-up folder and start the long process of art collecting.

If I can get a few games squared away with some artwork, I will make a small video.

I was hoping to have test sides cut, maybe tomorrow.

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