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Dainamikade-Fully dynamic artwork Bartop (prototype stage)
Typefighter01:
--- Quote from: bulbousbeard on March 15, 2015, 05:59:08 pm ---Do your drivers let you change the rotation of your side art monitors? If you change them to portrait mode, Big Blue will automatically display your side art images at the correct aspect ratio.
Let me know if your drivers don't let you rotate the side monitors. If that's the case, I may need to do the rotation in software. Right now, Big Blue is only allowing you to change the rotation of the main window.
--- End quote ---
I have full control over all four monitors rotation, so no issues there. I tested BigBlue with side monitors rotated and Damnd and art looked aspect correct.
One small issue though, during preview and game selection, art displayed correctly on all monitors, but returning to list after exiting game only showed default Win 7 desktop and I had to select a different game to populate screens with art again. Not sure if it is the USB adapter behaviour or is it some kind of lost focus issue while exiting. I will do some more testing to see what is going on.
Edit:Damnd displays on marquee and side art displays during shutdown...its pretty cool :cheers:
bulbousbeard:
I'm not losing focus when exiting a game. Let me try to send you the MAME build I use.
Also, try disabling Global Inputs in the Big Blue config. It's possible that the global inputs being on are letting you press something that's changing the focus in the game.
scoodidabop:
Great idea! Love it. It's such a shame that when building multicades you lose the rad original sidearts and marquees, which add a lot to the experience. This build addresses those losses and will probably be great fun to play on once you get it finished. Looking good dude.
Typefighter01:
--- Quote from: bulbousbeard on March 15, 2015, 09:23:48 pm ---I'm not losing focus when exiting a game. Let me try to send you the MAME build I use.
Also, try disabling Global Inputs in the Big Blue config. It's possible that the global inputs being on are letting you press something that's changing the focus in the game.
--- End quote ---
Un-checking Global Inputs did not change behaviour. The second I press Esc, all 3 screens flicker black and then show desktop. I left it for a good 20 seconds and they didn't change. I had to scroll up or down a game for it to populate screens with art again. Thing is, from preview, to game launch and during game play, the screens do not flicker or budge at all...they display rock solid, it is just the exit. I will try your MAME build, but having said that, thought maybe you could give it a quick debug. Actually, you list the last BigBlue release as having "Official" multi-monitor support and I haven't downloaded that one yet. So hold on and let me update to the latest and test global Inputs again before you waste any time checking. I will do this Wednesday night as I am busy tomorrow.
--- Quote from: scoodidabop on March 16, 2015, 12:27:24 pm ---Great idea! Love it. It's such a shame that when building multicades you lose the rad original sidearts and marquees, which add a lot to the experience. This build addresses those losses and will probably be great fun to play on once you get it finished. Looking good dude.
--- End quote ---
Agree and thanks...
bulbousbeard:
My hardware is very different than yours (one Nvidia card driving all screens). I'm afraid it might be a driver issue or issue with the USB --> HDMI devices. From what I understand, video card IHVs basically do minimal testing on multi-monitor setups because the vast majority of people don't use them, so we're kind of in no man's land out here. :-\ Regardless, though, I could throw together a custom build for you that will force focus/refresh the secondary displays after exiting the program that was launched. Since manually selecting a different game seems to bring them back, it's a safe bet that programmatically triggering the same event will have a similar effect. Past that, it's hard for me to do much besides put in some logging code to see what's going on with your configuration.
Also, another interesting experiment might be launching a program besides MAME from the frontend to see whether it does the same thing. Because MAME recognizes multiple monitors, maybe it's somehow interfering.
Here's a modified BigBlue.exe that programmatically refreshes the game list after you return from a game. Shouldn't have to do this, but I'm curious if it works.
https://www.dropbox.com/s/y037d5qm0brso3g/BigBlueTypeFighter.zip
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