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Author Topic: CMD v0.06 - and also whats been happening lately  (Read 1599 times)

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joeblade

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CMD v0.06 - and also whats been happening lately
« on: January 02, 2004, 08:18:52 pm »
Well, its been a while (3 months or so) sinceI have been lingering around here, mostly due to internet access (changed jobs (and they are much more stringent about internet use than my last job) + I can't currently access my home pc after 7:30 at night due to shifting my daughter into the computer room - I need to get my cable connection moved (or buy a bigger house)).

So, whats been happening around here lately ?

Me ... I spent some time over xmas updating my 'alternate' command line wrapper (hence I posted this in the software forum) for some emus I wanted to get working with mamewah. It has a few new features that people might find useful, you should be able to get the gist from the attached .ini file, more documentation can be found in the zip (which can be found at http://www.users.bigpond.net.au/joe_blade/cmd/).

If you have any questions with regards to it, reply to this thread; or personal post to me on this msg board, or mail me at joeblade_x@yahoo.com.

I also want to continue my emu compilation tutorials, and get a decent web page happening. All in good time.

On top of that, 2004 Has to be the year I get my cabinet built else I am giving up (which ain't gonna happen). The PC is already to go, with numerous emu's running under mamewah. Now I need to build the cab and sort out a monitor.

Anyway, I won't be away again for so long. I am sure in a couple of months, a lot has happened.

Cheers


« Last Edit: January 02, 2004, 08:20:05 pm by joeblade »

arcadecab

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Re:CMD v0.06 - and also whats been happening lately
« Reply #1 on: January 02, 2004, 08:46:28 pm »
Joeblade,

Just to verify, does the cmd file you have for download create the ability to use "escape key" to exit a game to the frontend automatically--such as Howard's wrapper is to do?  I tried Howard's wrapper, but never got it to work, so I am interested to see if yours will.  Some questions, where should the .exe file and .ini file be placed?  In the specific emulator's file or otherwise?  In short, if I just want to use escape to exit, what exactly do I need to change in the .ini file?

Thanks.

joeblade

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Re:CMD v0.06 - and also whats been happening lately
« Reply #2 on: January 02, 2004, 09:45:01 pm »
It will manage the termination of the emulator yes. So far I haven't had any probs with it for the emus I have tried (visual boy advance, epsxe, daphne, z26, winuae, mess, gens, nostalgia, fceu, meka, zsnesw), both under 98 and xp. Some of these emus already have the esc key configured, but by default I have cmd expecting to do the job for me. If the emu exits by itself, all well and good, cmd can handle that, and will just kill itself.

If you don't get cmd to do what you believe it should do, let me know, and I will look into it.

As for what you will need in the .ini file to get the wrapper to kill the emu, you should be able to get away with just:

[GENERAL]
RunPathFilename=<insert your emu exe path / filename here>
Quit=1

For everything else, the defaults will suffice. If you want to use something other than escape to exit, then add the following line:

QuitKeycode=<insert decimal keycode here (refer to the file in the zip)>


With regards to where cmd.exe and the corresponding ini's should live, it is incredibly flexible. Some examples are below:

(1) Place cmd.exe and cmd.ini your emu directory (multiple copies of cmd.exe, one per emu), then from your front end you need to run:

<insert the cmd path here>\cmd.exe

or

<insert the cmd path here>\cmd.exe -CMD_INI cmd.ini

By default, cmd.ini is assumed, so the -CMD_INI parameter above, in this instance is not required.


(2) As I have mine configured, place cmd.exe and all your cmd.ini files within the same directory, renaming each .ini as appropriate (single instance of cmd.exe). I have a directory specific for the cmd executable and all my .ini files.

For example, I have:

cmd.exe
2600.ini
genesis.ini
psx.ini
 
etc, all in a single directory, specific for the wrapper. Then from the front end the command line should be something like:

<insert the cmd path here>\cmd.exe -CMD_INI <insert the .ini filename>

e.g (in my case)

d:\cab\_front_end\cmd\cmd.exe -cmd_ini 2600.ini

or

d:\cab\_front_end\cmd\cmd.exe -cmd_ini genesis.ini

etc.


(3) Place cmd.exe in the same directory as your front end (single instance of cmd.exe), then each of your ini's within the corresponding emu directory.

Then from the front end the command line should be something like:

<insert the cmd path here>\cmd.exe -CMD_INI <insert the .ini path and filename here>

If you need any other help, let me know.

Cheers for now.


« Last Edit: January 02, 2004, 09:48:23 pm by joeblade »

Howard_Casto

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Re:CMD v0.06 - and also whats been happening lately
« Reply #3 on: January 02, 2004, 11:52:36 pm »
sup joe?  man i wish our numbering scheme wasn't so similar... version 6.0 of my wrapper comes out this week ;)

joeblade

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Re:CMD v0.06 - and also whats been happening lately
« Reply #4 on: January 03, 2004, 12:46:02 am »
Hey howard, how you been dude  :D

I will probably move to 1.0 next time (assuming there is a next version), that'll fix that and revision number issues !

Does your new revision have anything snazzy in it ? I mostly just updated mine to get daphne working with it.

Aha, a new version of DK aswell .... you have been busy, well done matey. How do you guys find the time ....

Cheers

« Last Edit: January 03, 2004, 12:54:36 am by joeblade »

Howard_Casto

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Re:CMD v0.06 - and also whats been happening lately
« Reply #5 on: January 03, 2004, 02:28:16 am »
well not sleeping helps :)


Nothing particularly new.... I just wanted to give users the option to select the exit technique like you do.  And maybe add the smart paths feature I added to dk this version.