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Arcade Table Build - Input Needed

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ASilver76:
Again, lots of very helpful information. My basic idea is to have each player have the abilty to play whatever game they want on each individual monitor. However, if I can also allow both players to play the same game in "vs" cocktail mode (i.e. either simultaneously or alternating between rounds), that would be ideal. I have no problems including more then one small micro-itx setup in the table, but the switiching between the two for vs games could be a problem.

As for one monitor vs two, I think that two monitors are definitely the way to go, unless I run into a gigantic flatscreen LCD at a bargain basement price...which I just can't see happening. However, you never know...

PL1:
KVM switch in "independent" position
Computer 1
Accepts inputs from Encoder 1
Provides video to Screen 1

Computer 2
Accepts inputs from Encoder 2
Provides video to Screen 2

KVM switch in "linked" position
Computer 1
Accepts inputs from Encoder 1 and Encoder 2
Provides video to Screen 1 and Screen 2 (MAME can output two matching screens for most games or separate P1/P2 POV for games that support it)

Computer 2
Not used -- standing by until the KVM switch is switched back to "independent".

Encoders
One thing to remember is that Encoder 2 needs to be programmed with different keystrokes than Encoder 1.

If Encoder 1 has P1/P2 MAME defaults, Encoder 2 should be P3/P4 defaults, other than the keys that overlap with P1/P2.

Computer 2's MAME should be reconfigured so P1/P2 default inputs are remappped to Encoder 2. (P3/P4 keys)


Scott

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