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Arcade Table Build - Input Needed

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ASilver76:
I'm currently spitballing the idea of scratch-building an arcade table - a functional 2 to 4 person table with a solid plex/glass top, 6 button, 8-way joystick and trackball on each side niche-set under the protective top, and a solid heavy-duty build quality that also can also easily be cleaned and maintained. Since so many people on here have actual practical building experience, I'd like to get some opinions and suggestions before going any further. The following questions in particular I'd like the board's thoughts on:

1) Shape. I love the table-style Ms Pacman and Galaga designs, but I can also envision something a little less rectangular. The important points are that I want the table to be full-sized and functional (think restaurant-sized freestanding table) and I want the screen(s) to be large enough to not look like crappy inset hackjobs (in other words, a maximum 4 to 7 inch "bezel" area between the screen(s) and the edge of the table. However, after seeing the fantastic "Barrel of Kong' builds on here, my minds of definately open to alternative shapes and styles.

2) Number of screens. Obviously LCD panels are the way to go, but the question is how many to use? One large one? Two large ones size-by side? Two to four smaller ones in a square setup? I want two people on opposite sides of the table to both be able to play at the same time, either cooperatively or independently at the very least. I was even mulling over a king-sized super table with four screens and a square 'empty area" in the center for food/drinks, etc.

3) Number of controls. Two or four? I suppose it depends more on the size and shape of the table. A Warlords-style 4 player setup could work, even on a smaller table, if one large LCD is used. Or two sets of controllers on opposite sizes, a la Ms. Pacman/Galaga. The look I'm going for is simple and clean; all controllers will be installed in recessed niches in the table, so nothing sticks out beyond the standard table edges.

4) Legs vs. box design. Should the table have independent standard table legs, or should the body of the table be a box-design for added stability? Again, I'd like personal opinions and well as personal experiences with each style. I want to to look good, but stability is my main concern.

5) Color scheme and build materials. I want something that looks professional and subtle, and not garish. As a result, I've come up with two ideas: solid wood (w/brown color scheme), and brushed metal (with black color scheme). Right now I'm favoring the solid wood idea, but again I'm open to any and all thoughts. I'm far from an expert in either set of materials, so a major factor is going to be ease of construction.

6) OS. I want to build a system that's almost entirely fire-and-forget. Turn it on, it boots up into an attractive menu to select your game (right now I'm considering a purely MAME setup, but would be again expand it out to console emuators in the future). I'm famillar with all flavors of Windows, but I want something that lacks boot screens, loads extremely fast and can't really messed with by anyone who isn't technically sophisticaed. That's why Linux is a possibility I'm willing to entertain.

Again, any and all thoughts, suggestions, and comments are appreciated.

keilmillerjr:
Try using a round table with one single screen. Make the cabinet support the table like pac man tables instead of 4 long legs like most tables. Then you could use it as a card table, and then move the chairs closer to 2 sides for gaming. Just an idea.

Look into xubuntu and attract-mode frontend.

AzureKnight:

What games do you plan to play on it?  I think that will dictate a lot when it comes to the monitor choices.  If you plan on playing a fighter then you certainly can't have on big monitor unless all the controls are on the same side of the table.  That would even be true with Donkey Kong, I can't see trying to play that upside down.

Open vs Closed base:  do you plan on putting a computer in there case and all?  Or do you plan to unmount the hardware and remount it in the table? 

ASilver76:
That's a good question. I want to be able to serve up and play all of the tradional 80s-90s games that can be played by one person, or two people in vs/alternating configuration (i.e. anything that could originaly be played in a table config by 2 or more players). Four-player warlords-style games are also a possibility, but there are very few of those outthere. This is wy I'm favoring a dual-monitor config right now; it allows each person on each side of the table to play their own choice of game, as well as most of the vs games that are available (not talking about nintendo vs or red tent type games for the most part). I'm not really seeing anyone playing alot of fighting games on this system - mostly shmups and arcade classics.

RandyT:
To play both VS and alternating 2-player games on a flat table, you will absolutely need to A: put both sets of controls on the same side of the table, or B: use two monitors, splitting the signal between them.

Also, the closer you are to the standard rectangular shape for the top, the less dead space you will have at the edges.  If going the multiple monitor route, I'd suspect a circular table would become quite large to accommodate them.

Unless you use "all-in-one" systems, you will need someplace for the components.  If the tabletop is large, you can use an enclosed center structure to house them, which would provide some leg room for the players.  The large, boxy cocktail cabinets don't seem to provide adequate leg room, and really are no longer necessary when using flat screen displays. 

Use your imagination to come up with a unique design which is unhitched from designs of the past.  Many of the limitations which dictated the shape of those machines, no longer exist.

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