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Best "all purpose" 8 way?

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RandyT:

--- Quote from: Slugworth on September 02, 2014, 11:58:34 am ---Back to the Happs Competition, they sound like a solid all around joystick for a pretty reasonable price that will be better than what in used to playing with in the arcades.  Guess there are worse things.

--- End quote ---

The Comps and Supers are good bat sticks.  They are of the better lower-cost choices.  Our next offering won't be in the same ball-park for cost, but like anything, quality and performance tend to scale with price.  There are good choices out there for virtually any budget.

Different folks have different ideas as to what serves their purposes.  You may find the Comps to be a perfect fit for you, so don't sweat it too much :).

adder:

--- Quote from: RandyT on September 02, 2014, 11:29:55 am ---The best 8-way isn't ready yet....(soon) ;)

--- End quote ---

ooh interesting :)
...wondering, how will you cater between people who prefer light springs and people who prefer heavier springs (assuming you are using springs that is ;)).
also, what about the whole square vs octo vs round gates.. (here's hoping u go square ;D)
ps. everyone hates noisy joysticks

RandyT:

--- Quote from: jadder on September 02, 2014, 03:19:22 pm ---ooh interesting :)
...wondering, how will you cater between people who prefer light springs and people who prefer heavier springs (assuming you are using springs that is ;)).
also, what about the whole square vs octo vs round gates.. (here's hoping u go square ;D)
ps. everyone hates noisy joysticks

--- End quote ---

I think the feel of the stick will very quickly grow on folks at both ends of the spectrum you indicated above. ;)

Personally, I've never been a big fan of square restriction for 8-ways.  It provides for great diagonals, but rather poor cardinal directions, as there is absolutely nothing to help retain the actuator in those areas.  A circle tends to be better in this regard, but does it at expense of the easy diagonals.  Octos are better for finding all directions, but do it at the expense of smooth transitioning (really bad for some of my favorite 8-way games).  But I also realize that others may not share my preferences, so I will see if square is something I can do as an option.  A modified octo is also something I will look at, but that may not be possible.

pbj:
Put up or shut up, Randy.

adder:
cheers Randy its nice to get some early clues about your new joystick :)

im sure you have your own list of test games but for what it's worth, here is what i look for when choosing an 8-way stick:

(note: i appreciate there is some settling in time/getting used to any new joystick)

1942, terra cresta - shouldnt feel like 'fighting/struggling' to move diagonally, but also, if just wanting to move directly up/down/left/right, shouldnt hit a diagonal by mistake

commando (capcom) - same as above, plus shouldnt feel too laggy when playing this game (this occurs if stick travel is too long)

streetfighter II championship edition - should be able to do fairly consistent fireballs and dragon punches with ryu/ken (assuming of course one doesnt suck at these games)

kung fu master - should be able to walk along and without stopping do a flying kick (or just a flying jump will suffice :))

then a quick go at shinobi, green beret and robocop .. if they feel ok you have yourself a great all round 8-way joystick :applaud:

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