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Building a barstool cabinet, here is my setup and am I going to have issues?

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JDFan:

--- Quote from: Malenko on September 02, 2014, 12:16:37 pm ---an 8 way stick is only 4 inputs (up down left and right) it will just hit 2 inputs at once for diagonals. "2 joysticks with 8 each" is just worded poorly. It should say "(2) 8way joysticks and 22 buttons"

--- End quote ---

This -- Also with some creative wiring you can also set up a few of the admin buttons to use impossible inputs like Joy1 Up and Joy1 Down simultaneously, or joy1 left and right -- which can not happen during gameplay to get a few more buttons if needed. (same as shown in this Diagram from the Kade encoder ) Explained in this Article under Extended mappings ( https://sites.google.com/site/degenatrons/controller-interfaces/usb-keyboard-encoder/resources)

Yenome:
I dont see the need in more than 4gb ram in a mame system unless you gonna be running some other emulators. I use just bout the same system specs as you. i use hyperspin FE and it works fine. and any 64bit os gives a speed boost in mame compared to the 32 bit version.

*edit* i too use the xin mo encoder got mine from GGG. if i recall right one side has 12 inputs and the other has 10 far as just buttons go.

PL1:
Before you go too much further, you might want to run through this part of the FAQ to make sure you're on target and haven't overlooked any important considerations.

See here to figure out the number of inputs needed.

At a glance, looks like:
  8 - 2 joysticks
14 - Player buttons
  8 - Coins/Starts/Pause/Exit/Load/Save
----
30 inputs

Which just happens to match the number of inputs on a 2P Xin-Mo.   :cheers:


Piggy-back the flippers and plunger/ball launch like Malenko suggests -- search for my posts containing "MagnaSave" for more details on wiring pinball flippers "backward" as shown below. (The "impossible" keypress combos that JDFan mentioned only send unique outputs with the KADE Extended Mode firmware, not with Xin-Mo.  Improved Extended Mode diagram and description here.)



PROTIP: Don't use normal microswitch pushbuttons for flippers. (too much hysteresis)  Goldleafs are much better. I've also heard lots of good things about the GGG Class-X with True-Leaf Pro, but haven't picked up any to confirm those claims/observations yet.

Before you choose which gamepad buttons to use for the flippers, load Future Pinball and check the defaults for the Pinball Wizard controller -- many tables are designed to be compatible with that controller.   :cheers:


Scott

PL1:
Found the list of Future Pinball/Pinball Wizard defaults. (trimmed and sorted list)

Digital Plunger - Button 1
Right Flipper - Button 2
Right 2nd Flipper - Button 3
Pause - Button 7
Exit Table - Button 8
Start Game - Button 9
Left Flipper - Button 10
Left 2nd Flipper - Button 11
Insert Coin 1 - Button 12

This should cover pretty much everything except nudging with minimal (if any) table script editing.

I mention this because MAME is much more user-friendly when it comes to configuration.


Scott

IAmDotorg:

--- Quote from: screamingtiger on September 02, 2014, 11:50:57 am ---
The front buttons are coin buttons.  The 4 yellow will be:
Exit
Pause
Save State
Load State


--- End quote ---

Depending on the front end you use, you may not even need those. I'm using HyperSpin and enabled HyperPause. I have just a single "admin" button -- pause. The HyperPause screen comes up, and from there I can save/load/exit/etc. I prefer it for two reasons -- less buttons on the CP, and its harder to hit something by mistake and quit a game.

Although I like HyperSpin for a lot of reasons, HyperLaunch and HyperPause are the two big reasons I went with it.

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