Hi GPForverer2024!
Really glad you like the youtube vid! Yes, sorry for being quiet, I'd been trying to design scoreboards specifically for the Pursuit and Stunt Park game modes but everything I made just looked silly. In the end, I just made the Pro Monaco GP, Pursuit and Stunt Park games modes all use the same scoreboard design (The 2nd design that you see in the youtube vid, which is pretty much a copy of what you did - a tweaked version of the original Monaco GP scoreboard).
I know what you mean regarding the ranking section alignment, and I think you might be as much a perfectionist as me lol! I did experiment with making that ranking section larger, but it looked too stretched somehow. I think I'm going leave the design 'as is' for now, I understand it is not going to be to everyone's taste, but the scoreboard images are just PNGs files so easy enough for users to change if they want something different.
I decided to make one last debug version (v1.5.0D7) as I've made quite a few changes recently. It would be be great if you can give it a quick try, see if you can find any bugs with it, if all good then in about a week I'll make it a full v1.5.1 release.
BTW. From now on if its ok with you, I plan to go back to just making a 32bit windows package. If I recall, there wasn't much of a CPU performance win when you tried the 64bit build, and it was in fact lowering the refresh_rate on the scoreboard instance was the thing that solved your performances issues. It's also easier for me just to build a single 32bit window package
![Smiley :)](http://newforum.arcadecontrols.com/Smileys/default/smiley.gif)
[@xfassa - Hopefully, if you're reading this, you can give this debug version a try too, see if that steering issue you described still exists in this version.]
The 32bit package - v1.5.0D7:
https://drive.google.com/file/d/1MwOWwZLmcJCZCeGBJR2rgObLKiiD3Hw3/view?usp=drive_link![Smiley :)](http://newforum.arcadecontrols.com/Smileys/default/smiley.gif)
See the release notes
here. Extract from the release notes:
v1.5.0D7 (03-06-2024)
- New scoreboard import/export configurations added.
- Added dashboard indicator artworks for when driving on night, on ice, when
the engine damaged and when out of gas (Note. the gas light flashes to
indicate you need to insert a coin).
- Added a speedo gauge artwork.
- Ability to set 2 bezels artworks: A Primary Bezel (Showing, say, a bezel
image with its backlight on), and a secondary bezel (Showing, say, a bezel
image with its backlight off).
- A new 'bezel mode' option that configures how the game should switch between
bezels (Either, Switch from one to the other when in-play without flicker,
or with one flicker, or with two flickers etc...).
- Police chase artwork lights now work on import mode.
- Fixed Pro score LEDs not working when running the Stunt and Pursuit Modes.
- Fixed the revcounter so that you don't have to have it enabled on the
export mode to be able to see it on the import mode.