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Author Topic: Sony TV and arcade resolutions  (Read 1372 times)

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Magilla

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Sony TV and arcade resolutions
« on: May 18, 2013, 11:25:58 pm »
I have a KV-27FS13 sony TV, does anyone know if this differs from a KV-27FS120 in any way?

I am running windows xp32, and have ordered a crescendo TC1500 vga to component transcoder. I currently have a ati x300 video card with s-video and dvi out, so i will be looking for a hd4xxx series radeon card with vga out to use in my cab. I currently have a panasonic tau TV installed, but i figured out now that its one of those 1080i tv's that will probably want to upscalde to 480p for any low resolutions.

I have read some posts about using the tc1500 and sony kv-27fs120 to get arcade resolutions, but am unsure if the sony tv i have will work just as well.
I was thinking about just sticking with the panasonic because it is installed, but i might as well go all the way into getting the authentic picture i was after in the first place.

Any input would be appreciated, thanks!

Magilla

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Re: Sony TV and arcade resolutions
« Reply #1 on: May 18, 2013, 11:27:54 pm »
Almost forgot, will one of those dvi to vga adapters work with the tc1500? i have an nvidia 880gtx i wanted to originally use because i have it.
It only have dvi out so i was thinking of trying to get that to work. i have read of some people having success with soft15khz and 8800's with an edid dongle.

Jason125

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Re: Sony TV and arcade resolutions
« Reply #2 on: June 06, 2013, 10:54:15 pm »
Magilla,

I am not an expert, but I have been trying to figure this out myself. I have two Sony TVs, a KV-32FS100 and a KV-24FS100. Both have different chassis designs, but are NTSC only. I have had limited success connecting their component inputs to a TC1600 transcoder, with the VGA from my HD 4650 (using a DVI-VGA adapter).

Using GroovyMAME 148u5 (or GroovyUME, which combines MAME and MESS) will allow you to display most native 15 KHz resolution games on your TV, with limits. It seems most of the posts on BYOAC are from members who have PAL / NTSC televisions, which have a wider range of frequencies, and can therefore display more games at their native resolution. Many of these may also be using SCART, which seems to be a direct RGB interface common in Europe and Australia. Most of these people seem to love the image quality, and the flexibility these TVs provide.

Sadly for me, living in the US only provides me access to NTSC only TV sets. Although I am using component inputs, these CRTs seem to only display 240-250 lines progressive video. So games which are vertical (Frogger), or require 256 lines (R-Type, Mortal Kombat) , all have varying degrees of issues (cutting off portions of the image, interlacing displays, etc). I've come to accept the fact these TVs may be limited in their effectiveness if you have games above 240 lines you want to play.

Interestingly enough, I have had excellent results using a 22-inch computer CRT instead. Even though it is 31 KHz, you may find posts in the GroovyMAME section describing how to achieve frequency "doubling" to display native resolutions on these displays, with the hardware scanlines (no HLSL or other tricks). So instead of 320x240 at 60 Hz, the game might display 320x240 at 120 hz. The best part is every game displays perfectly, regardless of resolution!

I hope you can figure out this TV to your satisfaction. Check out the GroovyMAME section, as I have seen many other posts about these TVs there, but remember most are PAL/NTSC sets and not NTSC only.