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tweaking vector settings to make the vector games look more like vector games

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Necro:
Minimal tweaks on my side - and my cab is a 'vector' cab to begin with that I MAME'd (Omega Race).  :)  I think just tick the line thickness up a notch or two.  The flicker settings are a bit too aggressive to me  (i.e., too much and fake looking...but I haven't seen a real vector game in AWHILE...so who knows) so I leave them off.

sandheaver:
I believe there used to be a way to set the resolution of the vector rasterization, but I don't know that there's a setting for that, now.  If so, adjusting that to match whatever your monitor supports would probably dramatically increase the vector quality.

jrose78:
I use the following and it looked great but I am going to Funspot in New Hampshire in June so I will compare it against the original then. I tried turning on antialias and it put a weird line is certain spots of the game.
#
# CORE VECTOR OPTIONS
#
antialias                0
beam                    1.3
flicker                   0
gamma                 2
contrast                2

Gray_Area:

--- Quote from: sandheaver on April 26, 2013, 01:17:15 pm ---I believe there used to be a way to set the resolution of the vector rasterization, but I don't know that there's a setting for that, now.  If so, adjusting that to match whatever your monitor supports would probably dramatically increase the vector quality.

--- End quote ---

That might be in SDLMAME. Display resolution can still be set, but I think to get the old results (for example, running at 640x480 without artifacts) you have to run DD. I think the vector shader stuff is still semi-beta.

happyfunball:

--- Quote from: Gray_Area on April 26, 2013, 07:14:57 pm ---
--- Quote from: sandheaver on April 26, 2013, 01:17:15 pm ---I believe there used to be a way to set the resolution of the vector rasterization, but I don't know that there's a setting for that, now.  If so, adjusting that to match whatever your monitor supports would probably dramatically increase the vector quality.

--- End quote ---

That might be in SDLMAME. Display resolution can still be set, but I think to get the old results (for example, running at 640x480 without artifacts) you have to run DD. I think the vector shader stuff is still semi-beta.

--- End quote ---

maybe they added stuff and pulled it? I googled around and couldn't really find anything much later than 2009, then almost nothing, and the settings in the ini aren't what they described.

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