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tweaking vector settings to make the vector games look more like vector games
happyfunball:
--- Quote from: jrose78 on April 26, 2013, 06:00:09 pm ---I use the following and it looked great but I am going to Funspot in New Hampshire in June so I will compare it against the original then. I tried turning on antialias and it put a weird line is certain spots of the game.
#
# CORE VECTOR OPTIONS
#
antialias 0
beam 1.3
flicker 0
gamma 2
contrast 2
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interesting.. i added this in and it hosed all the colors in the raster games. had to nuke the ini file and start fresh. tested it and it did the samething in the new ini file..
looks like the palletes got shifted.
Gray_Area:
--- Quote from: happyfunball on April 26, 2013, 07:55:48 pm ---
--- Quote from: Gray_Area on April 26, 2013, 07:14:57 pm ---
--- Quote from: sandheaver on April 26, 2013, 01:17:15 pm ---I believe there used to be a way to set the resolution of the vector rasterization, but I don't know that there's a setting for that, now. If so, adjusting that to match whatever your monitor supports would probably dramatically increase the vector quality.
--- End quote ---
That might be in SDLMAME. Display resolution can still be set, but I think to get the old results (for example, running at 640x480 without artifacts) you have to run DD. I think the vector shader stuff is still semi-beta.
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maybe they added stuff and pulled it? I googled around and couldn't really find anything much later than 2009, then almost nothing, and the settings in the ini aren't what they described.
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Look round MAMEWorld. Look under mooglyguy. Ask about it even, if no one's talked about it in a while.
bradx:
i go into default game options and increase the beam width, flicker, and intensity.
Gray_Area:
--- Quote from: bradx on April 30, 2013, 04:09:32 am ---i go into default game options and increase the beam width, flicker, and intensity.
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Pretty decent method for older MAME, but doesn't really work well with the newer rendering system. I played a lot with it years ago, and the best I came up with was increasing the contrast a little.
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