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Non Arcade games on an Arcade Cabinet
shponglefan:
--- Quote from: gonzalma on March 31, 2013, 07:19:54 pm ---But I am looking for some recommendations as to what system (nes, genesis, etc) exclusive games would work well on a control panel (Street Fighter 6 button setup) and are worth playing.
--- End quote ---
Generally console games of the standard arcade genres--shmups, beat-em-ups, platformers, fighing games--will probably translate the best. Personally, as a fan of beat-em-ups, I'd go for the Final Fight sequels (SNES) or the Streets of Rage series (Genesis.
gonzalma:
Thanks to those who replied so far, esp Xiaou2, I will have to check some of those out. And yes of course I understand the limitations. Probably safe to say that N64 games are probably not going to make the list do to the control scheme. Fighting and some puzzle games are a sure bet and safe to say that there are several console ones that I probably haven't even heard of. Just looking to see what games others have tried and enjoyed. I am sure there is some gems out there.
DaveMMR:
--- Quote from: Xiaou2 on March 31, 2013, 09:29:17 pm --- Thunderforce II - X68000 or Sega Genesis.
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Why would you even bother with Thunderforce II when Thunderforce III is so much better and without those slow, annoying top down levels? Having played II after experiencing III, I just found it so hard to even bother with it.
And yeah, generally, console games stay on the console for me. People used to ask about certain 2600 titles which have the same "quick spurt" aspects of arcade games (Pitfall was my number one request). But once you get to the NES era and beyond, most of those games are better enjoyed on a couch (and the arcade ports are usually moot).
Not to say there aren't exceptions. Just doing a quick glance at my library I see a small list of games that would play fairly decent on a cab that aren't watered down ports and have that 'arcade game' play length. But they're so few and far between I felt console emulation on a cab would leave way too many gaps to even make an effort setting it all up.
Xiaou2:
--- Quote ---Why would you even bother with Thunderforce II when Thunderforce III is so much better and without those slow, annoying top down levels? Having played II after experiencing III, I just found it so hard to even bother with it.
--- End quote ---
Sorry, but TF3 was a HUGE let down !!!
1) It was too easy. I beat it in a day or a week at most. It took me several years of off and on play to beat TFII, and I
still Love replaying it. Still finding it challenging... especially if I have not played it in a while. (rusty)
2) The Graphics on TFII were more detailed and higher resolution. In TF3, they tried to pack too much into the game, and had
to compromise on many areas. The Genesis has a very limited palette, and TF3 attempts at Organtic looks, failed miserably.
3) The Weapon system in TFII was Superior. In looks, and gameplay. TF3 weapons were ridiculous. The option-globes taking on a greater weapons function, took up half the screen... and it didnt even look good to boot. In TFII the weapons were far cooler looking, sounding, and functionality was better... and more strategic. For example, in one spot, if you tried to use the Hunter, it wouldnt
fire fast enough to clear the masses of speeding missiles plunging at you. It wasnt R-type level of unforgiveness.. as the standard
weapon was good enough for everything... but, choosing certain other weapons gave both advantages, and disadvantages.
4) The Levels In TFII were better. More challenging. Better Looking. Lots of surprises. Packed full of action. In TFIII the levels are boring. Easy. Have boring mid bosses. Look ugly.
5) TFII has Superior Sound Quality. Better Music Compositions, Better Sound FX. Better quality overall. Again, TF3 has reduced the
sample quality of its sounds, to free up more memory for other areas of the game. The compression is wretched, even on tunes that
I Like from that game.
Even the top view levels on TF2, were decent, if you knew your way around... and knew the Trick about your fire / bombing system.
Unfortunately, many, like myself... never read the Instructions until much too late. It turns out that on the top view sections, your
craft shoots two kinds of weapons. Forward firing weapons, and Bombs. But the Bombs have a very limited range.
Bombs are of course, the only thing that can destroy the ground based turrets, and the Bases main targets. This means you have
to quickly zig in and out, trying to precisely bomb, while being fired upon. Its actually kinda fun... but it could have been improved with a slightly longer range bomb system, upping the Arial assault and gunnery to match difficulty.
The only part of the top view sections that make it a bit of a drag, is getting lost. Of course, thats a bit of realism for you. If your unaware of your surroundings, its easy to get lost. More challenge is just more good game time to master and have fun with.
I always skipped to start at like the 6th level, but one day, I plan on beating the entire game from level 1. That, then doing the same on the x68000 version.
DLinkOZ:
I've got an NES powering a restored DK cab. Works awesome, and the old school NES control pads are super-easy to wire into an arcade control panel.
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