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Non Arcade games on an Arcade Cabinet

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Xiaou2:

--- Quote ---most of those games are better enjoyed on a couch
--- End quote ---

 I also dont get this.

Is this because you think games in arcades are meant to be over with quickly?

 Shinobi, a Sega Arcade game from the 80s, has so many levels... I think it would take over an hour to complete it.

 Then you have games like D & D,  Willow,  The Simpsons, Ailens, Ghouls and Ghosts, Heck... even T2 is quite the long game.
Thats not even counting the fact that certain people mastered classics, and played them for hours at a time.   Nor does it count
the fact that many of us played games at the arcade for several hours at a time easily...

 Japanese arcades were often comprised of sit down cabinets..  but most other places around the world had a majority of Stand ups.

 Sitting down -vs- Standing up... has little to do with the game.  Its merely personal preference.

 I will say, that sitting in comfort is great...  but on the other hand, theres a certain experience that a classic stand up cab gives, that nothing else quite compares with.   The monitor is the perfect size, distance, and angle...sunk in to a black walled area, which acts like  'blinders'.  Focusing your attention greater, and keeping out visual distractions.  The sound is also enhanced, by bouncing against the side walls.  Focuses and amplifies the sounds...  as well as helps keep other games sounds from being so intrusive.

 Theres also a certain feel about certain standing games.  It feels like your more alive and in a real sport-like event.  Where as sitting
feels a little too relaxing and or lazy.  Almost like your not serious enough.

SavannahLion:
Not that I don't agree with you but I think he meant the controls for most games don't map well. You can see this in some games and how 'Z' is used for the N64. Or the dual analog sticks for the PS* series.

Then there are some games just aren't designed to munch away at your quarters. Auto-save features come to mind. Some console games simply don't have a "Game Over" due to too many deaths (LEGO anything), it's just not built in.

For some console games, it takes enormous amounts of patience to even think about completing. This isn't about SKILL, but actually dedicating time to doing nothing. How many RPG's have you played were filled with busy work or time fillers? Parts of the game that contribute virtually nothing to your goal? Can you see popping in a quarter and having to spend twenty minutes sailing around to find one tiny island?

DeLuSioNal29:
Funny... I just sit on my arcade stool and play.  No need for a couch.  LOL.

RC Pro-Am is my NES suggestion of the day.  Lot's of fun and perfect for an arcade control panel.

D

Seith:
I've been really interested in the Indie PC Gaming scene for the past few years, and there have been many games that came out on that system that are perfect for arcade gaming.  Here's a few (with screenshots!)

Bear Surfin' Mega Wave (PC, Trackball)



Use the trackball to move your surfing bear around the screen and avoid all kinds of nasties including sharks, blowfish, missiles, and a kraken!

Bonesaw: The Game (PC, 4-button + 8-way)



Play as a hockey player who is on a quest to rescue his team from the evil referee in this side-scrolling adventure.

Clean Asia (PC, 4-button + 8-way)



Insane vertical shooter with vector graphics and an alternate approach to the genre.

Illuminator (PC, 2-button + 8-way)



Take Home Alone for the NES, give Kevin a flashlight, switch the lights off, and replace Harry and Marv with ghouls-n-ghosts.  The result is Illuminator.

Icy Tower (PC, 1-button + 4-way)



Jump up the platforms while the screen scrolls up.  Get height by doing a running start.  Gain points by jumping multiple levels in a single jump.

VVVVVV (PC, 1-button + 2-way)



Oldschool graphics and a gravity-flipping mechanic that is taken to the highest levels of scrutiny.  A challenging game!

More games that are PC-friendly can be found in the sticky in the Software Section.

DaveMMR:

--- Quote from: Xiaou2 on April 01, 2013, 12:49:05 am ---
--- Quote ---Why would you even bother with Thunderforce II when Thunderforce III is so much better and without those slow, annoying top down levels? Having played II after experiencing III, I just found it so hard to even bother with it.
--- End quote ---

 Sorry, but TF3 was a HUGE let down !!!

--- End quote ---

To each their own. The top-down levels were enough to kill TF2 for me and TF3's simplicity and soundtrack (I didn't notice the compression back in the early 90's) is probably why I enjoyed it. It's not like I beat it in a day anyhow.


--- Quote --- I also dont get this.

Is this because you think games in arcades are meant to be over with quickly?

 Shinobi, a Sega Arcade game from the 80s, has so many levels... I think it would take over an hour to complete it.

--- End quote ---

I'm aware you can play any arcade game for a long period of time, either by skill or feeding quarters to a muncher, but I think you're reading me a bit too literally. Arcade games can be enjoyed in short bursts, if desired. But do you play Zelda or Super Mario Bros. 3 or Final Fantasy 'whatever' or any sort of adventure game or even the more story-driven action games, while standing up for a quick gaming fix? Of course not.

And yes I know you can sit at a stool too. Not the same as a couch or a comfy chair.

The point I was trying to convey is that as home games became more involved (as early as VCS with Adventure, et. al. but more around the NES era), they don't lend themselves well to the 'quick play' designs of your typical cabinet. While there are many exceptions (a few were already listed - and I'll add Cobra Triangle and the 'different-enough' NES version of Gyruss to the list) that would fit well in a cabinet environment, for me, adding console emulation seemed a bit pointless. But maybe for you, the OP or anyone else, maybe there's enough reason to include consoles on a cabinet. Different strokes for different folks. Right?

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