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8 way joysticks with easy diagonals
Gray_Area:
I think I prefer round restrictors. Square feel clunky. Octagonal is okay. I love to ride the restrictor - and I'm rewarded with vehement vocalizations - like yesterday morning for a good three hours.
mgb:
--- Quote from: Gray_Area on March 29, 2013, 03:11:34 pm ---I think I prefer round restrictors. Square feel clunky. Octagonal is okay. I love to ride the restrictor - and I'm rewarded with vehement vocalizations - like yesterday morning for a good three hours.
--- End quote ---
I agree.
I was just using my 8-way Sanwa today, it has a round restrictor, heavy spring and cherry switches and I am very satisfied with go it handles.
My square restricted Sanwa is not nearly as good but it probably hits diagonals better though I'm interested to do a test and really pay attention to which I prefer for diagonals
jimmer:
Here's a simple 8way test program. You'll have to input your own key values if different from mine.
http://www.codeskulptor.org/#user9_1qAK3kVoR9_7.py
RandyT:
--- Quote from: rCadeGaming on March 27, 2013, 05:21:17 pm ---From slagcoin.com:
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Don't pay much attention to the diagrams on that site. They are misleading. Showing percentages of the total area, borders on the absurd in the context of deciding on which type to use.
The ability to actuate a switch has little to do with the type of restriction, with the obvious exception of the 4-way. Switch actuation is a product of the type of switch used, the proximity of the actuating member of the switch to the actuator part on the shaft, and the size/shape of the actuator part on the shaft. Two identical joysticks, one with a square restrictor, and one with round, will actuate a diagonal at precisely the same points in the throw of the stick. The diagrams shown, are really only of value when using the case of having the stick in the most extreme position (i.e. "riding the restrictor".)
Folks should be more concerned with how they expect the stick to feel while playing. Square restriction is great for a game like Q*bert, but not optimal for games where a rolling motion can help with game play. Round restriction will still hit diagonals just fine, but there is nothing to hold you there, or anywhere else for the matter. The round restriction does limit how deep you can go into the zone, and that can, depending on the factors described above, reduce the size of the zone. But, it is not a given, and does not necessarily provide an indication as to how easily a diagonal may be achieved. Octagonal restriction would be a clear winner in the compromise department, contrary to what the diagram would infer. They allow deeper penetration into the diagonal area, will help guide the stick actuator to the proper location, and cradle it once there. It also helps with 4-way games, for the same reasons.
RandyT
rCadeGaming:
--- Quote from: RandyT on March 30, 2013, 03:48:08 pm ---Don't pay much attention to the diagrams on that site. They are misleading. Showing percentages of the total area, borders on the absurd in the context of deciding on which type to use.
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It is not absurd or misleading at all. It shows very accurately what can happen with the different restrictor types, and the nature of a four-microswitch-and-restrictor joystick setup. It's helpful in understanding what's going on, and especially helpful in making well-designed stick or mod.
It would only be misleading if you claimed that those are the exact values that are created in a specific stick. That claim is not made anywhere.
--- Quote from: RandyT on March 30, 2013, 03:48:08 pm ---The ability to actuate a switch has little to do with the type of restriction, with the obvious exception of the 4-way. Switch actuation is a product of the type of switch used, the proximity of the actuating member of the switch to the actuator part on the shaft, and the size/shape of the actuator part on the shaft. Two identical joysticks, one with a square restrictor, and one with round, will actuate a diagonal at precisely the same points in the throw of the stick.
--- End quote ---
Yes, this is as all true, but it only applies to the engage distance. You're not giving proper credit to the importance of the throw distance and its relationship with the engage distance.
--- Quote from: RandyT on March 30, 2013, 03:48:08 pm ---The diagrams shown, are really only of value when using the case of having the stick in the most extreme position (i.e. "riding the restrictor".)
--- End quote ---
Actually, it is of great value when you are not at the most extreme position. If there is only a small area in which a diagonal can be engaged, it is much harder to find that area.
--- Quote from: RandyT on March 30, 2013, 03:48:08 pm ---Folks should be more concerned with how they expect the stick to feel while playing.
--- End quote ---
Of course they should be concerned with how it feels, but that's not a seperate issue. These aren't theoretical constructs that we consider solely for the sake of argument, it's simple geometry that dictates some of the aspects of how it feels, whether it's understood or not.
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