Main > Driving & Racing Cabinets

Hacking Outrun 2006

<< < (15/239) > >>

Howard_Casto:
I can't help taking a peek. 

Man this game is weird.  Go to the "Driver" folder and extract those files. 

driver_gal is the Japanese version of Clarissa.  Notice her top is low cut.  Now driver_gal_usa is the one that the game actually uses.... note that The texture is exactly the same only there is an additional texture in the folder.  Look closely and that is her blue undershirt!  So I was correct in the assumption that the censorship was a last minute hackjob and that's why she looks so funny.  So to uncensor her for the live-action cut-scenes, backup your driver_galusa file, and make a copy of the standard version and rename accordingly. 

Oh but it gets stranger. 

Go to the driver_rival folder.  Why is Jennifer's default texture in there?  She's not a rival!  Also note that you have various skins of Jennifer, Clarissa and the Driver.  This is for the rival cars of course but if we ever get a working packer, we could re-skin the main characters quite easily. 

Oh but you haven't seen the worst of it. 

Go to the driver_special folder.  This is the only place where we find any textures for Holly and seeing as how she doesn't have any cut scenes, this must be the textures that are actually used when racing.  No wonder the drivers look crappy compared to the car... the textures used are ONE QUARTER the resolution of the textures in the other two folders!  Why?  Why would you do this on the pc version? :banghead: :banghead:  It's even stupider considering you are already using better textures for the exact same model elsewhere in the game. 

If we can figure out the texture packing one of the first things I'm going to do is simply drop the high res textures into this folder and pack it back up.  Utterly ridiculous!

Howard_Casto:
Oh but wait, there's more. 

If you go into the "chr" folder and extract "obj_chr_gal_usa_pmt.sz"  you'll find yet another version of poor old Clarissa.  This time the textures are of an even higher res, with each individual body part getting a 256x256 texture.  Again, why not just use this texture set all the time?

MartinJames:
Sounds like Voodoo programming to me and get it out the door as quickly as possible.

Howard_Casto:
It gets worse actually.  The xbox textures are in there as well.  On some of the sprite sheets you can find xbox buttons, an xbox controller, the "official" outrun steering wheel that I don't think got a release in the states ect... The game is just full of garbage.  This is probably why the loading times are so long. 

What it looks like to me is the xbox version had highly optimized sprite sheets to help with it's lack of ram, so you'll find the same images in various locations because the xbox could only handle one or two big textures at a time.  Then when it came time to release a pc version sumo just got lazy and didn't "unoptimize" everything back to the way it should be. 

Also something interesting is the Sega AM2 logo is in the game, but it never shows up anywhere.  I guess they were ashamed of the port?

MartinJames:
While you are there, any chance of it booting straight into the arcade version? Oh and add multiplayer - cos its that simple :)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version