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Hacking Outrun 2006

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Howard_Casto:
I'm currently working on troubleshooter atm, but I'll jump back to this from time to time. 

I was wondering if anyone can actually confirm that the 360 version of the game actually has hd sprites?  Been looking at snapshots of the "online arcade" version of the game, and the hud in particular just looks like the sprites were just upscaled via filtering.  The reason I ask is even the Lindbergh version of the game only runs at 800x480, which is still 480p, just widescreen.

Most of the graphics in the game are quite simple and if we ever find a way to extract them it would be easy to re-create 1080p versions by hand, but the sprites of the girlfriends would be hard to reproduce.  Back in ancient times there were wallpapers of the girls with all of their reaction poses, but sega took the site down long ago.  If anybody has those, post em.   

Howard_Casto:
It bugs me when a problem defeats me, so I keep coming back to this regardless. 

In terms of high-res textures, there is another way, but it might be a bit above my pay grade.  We could use a specially coded proxy dll to intercept all directx-calls.  The dll could then log a list of all the textures loaded in game and dump them to files as it goes.  Then any "create texture" calls could be intercepted, and checked against the list... loading the external files instead.  Again, a bit above my pay grade... I've never done a hook that complex but it boggles my mind that all of these texture/model rippers exist and yet none of them have texture replacement options. 

I did download a ripper just to see what outrun is using and it appears to be standard d3d9 with some 8 mixed in.  I manged to rip most of the texture menus from just a single rip. 

Here's a sprite sheet for the characters:



As you can see they are pretty low res.  The game is meant to run at 480p, and since any graphical upgrade we do better at least be at 1080p, all textures would have to be up-scaled 225% and re-worked if possible.  90% of the menu/hud graphics in the game use generic fonts or easily re-worked images.  I think in the case of the girls, I could probably find some official wallpaper and work them in.  It's just getting the textures back into the game. 

Nuexzz:
something can be done manually but it would at least, is a lot of work.
Here I leave some pictures that I was playing with textures change in the past



Nuexzz:
and with this I have finished putting textures model3  :dunno



isamu:

--- Quote from: Howard_Casto on March 21, 2013, 09:10:22 pm ---It bugs me when a problem defeats me, so I keep coming back to this regardless. 

In terms of high-res textures, there is another way, but it might be a bit above my pay grade.  We could use a specially coded proxy dll to intercept all directx-calls.  The dll could then log a list of all the textures loaded in game and dump them to files as it goes.  Then any "create texture" calls could be intercepted, and checked against the list... loading the external files instead.  Again, a bit above my pay grade... I've never done a hook that complex but it boggles my mind that all of these texture/model rippers exist and yet none of them have texture replacement options. 

I did download a ripper just to see what outrun is using and it appears to be standard d3d9 with some 8 mixed in.  I manged to rip most of the texture menus from just a single rip. 

Here's a sprite sheet for the characters:



As you can see they are pretty low res.  The game is meant to run at 480p, and since any graphical upgrade we do better at least be at 1080p, all textures would have to be up-scaled 225% and re-worked if possible.  90% of the menu/hud graphics in the game use generic fonts or easily re-worked images.  I think in the case of the girls, I could probably find some official wallpaper and work them in.  It's just getting the textures back into the game.

--- End quote ---

Howard I'm confused....what exactly are you trying to accomplish with the game as far as textures go? Are you trying to import textures from the original Outrun 2006 Xbox 1 game, the pseudo-reworked online arcade 360/PS3 version, or both? If so, doesn't the PC version already contain the absolute best textures out of all versions?

I remember SOL telling us that all versions of 2006 looks inferior to the PC version. He even admitted that even OR2SP Deluxe for Lindbergh has lower quality textures than the PC version, even the Linbergh version's textures were ripped from the high res pc version. Another friend of mine went to Japan and played the Lindbergh version and he felt the graphics did not look as good as the PC version. Can you give us some insight into why you feel it is worth attempting to import inferior looking textures from the other versions of the game? Or are you doing something else entirely? Just curious.

By the way, with all that having been said, I don't have the PC version installed at the moment but from I recall, its textures, while not bad, aren't SUPER DUPER night and day better than the 360/PS3 OOA version. It's been ages but should reinstall it to see for myself, but I'd rather save the hard drive space until you get this whole project out the door with the remapping, ffb, and all that jazz LOL.

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