Main > Driving & Racing Cabinets
Hacking Outrun 2006
isamu:
Shoo....with all these magnificent things you're doing Howard, I think the possibilities are ENDLESS! :cheers: At this rate who know what else is possible! JoGcon driver support in PCSX2 so we can have true and proper FFB in Ridge Racer V? FFB support in Rave via MAME? USB emulation in PCSX2 that will open the doors for Logitech FFB wheel support so we can get proper FFB support in the Gran Tursimo games? The sky's the limit!!!!!!!!!!!!!!!!!!!!!!!!! :dizzy: :dizzy: :dizzy: :dizzy: :dizzy:
Howard_Casto:
In regards to the game assests I just need somebody to figure out the compression, then it would be quite easy to edit most things in the game.
This game was first released for the classic xbox right?
Well if you go into the "sprites" folder, you'll find files like this:
spr_effect_xst.sz
.sz is obviously a compressor file extension, the reason I know this is because every file, be it the tracks, or the textures ect has the file extension .sz. Sumo did this with sfiv as well, only they used the emz extension/compression. So take that away and the name of the file inside is "spr_effect.xst" What's an xst file? It stands for "xbox surface texture" in other words the texture format used on the original xbox. There are plenty of tools out there that edit xst files.
The sound effect files, they are probably already editable because they aren't compressed. There was a media player for the xbox that could play sound files from various games... one of the supported formats were the outrun 2006 "pak" files. If you look in your "sounds" folder now, everything is either in ogg or pak format.
Nuexzz:
--- Quote from: Howard_Casto on March 12, 2013, 05:18:31 pm ---In regards to the game assests I just need somebody to figure out the compression, then it would be quite easy to edit most things in the game.
This game was first released for the classic xbox right?
Well if you go into the "sprites" folder, you'll find files like this:
spr_effect_xst.sz
.sz is obviously a compressor file extension, the reason I know this is because every file, be it the tracks, or the textures ect has the file extension .sz. Sumo did this with sfiv as well, only they used the emz extension/compression. So take that away and the name of the file inside is "spr_effect.xst" What's an xst file? It stands for "xbox surface texture" in other words the texture format used on the original xbox. There are plenty of tools out there that edit xst files.
The sound effect files, they are probably already editable because they aren't compressed. There was a media player for the xbox that could play sound files from various games... one of the supported formats were the outrun 2006 "pak" files. If you look in your "sounds" folder now, everything is either in ogg or pak format.
--- End quote ---
changing the correct files then you can reach the bonus??
Howard_Casto:
possibly... I'm not sure to be honest.
isamu:
Interesting post Howard. Didn't know the had all those assets from the original xbox 1 version. Somehow I seriously doubt the bonus Daytona 2 tracks from OR2 xbox are in this game. It was explicitly removed deliberately by Sumo for the sequel, due to some sort of memory issue if I remember reading correctly. I could be wrong though who knows.
Hell I'd settle for a normal course editor that changes the routes...that would be bananas!
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