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Hacking Outrun 2006

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Nuexzz:
hey Howard_Casto throw me a clue to look in memory, maybe 2 I think we can find different things

Howard_Casto:
Sure.  Attached is my latest cheat engine file.... I search for data that way and if I find anything of note I save it.  The two most useful things I've found recently are the file path that gets fed into the I/O parser and a pointer to the actual course script once it gets loaded into memory.  In theory I should be able to manipulate courses on the fly with that, but in practice I'm having trouble getting the timing right so some assembly code changes might be needed and I'm not great at that. 

Howard_Casto:
Good news!  I've got the swapping and graphics code in place and it appears to work great.  I just have to put in some code to make sure the stages get swapped back in case of a hard exit or a crash.  On the bad news end it looks like I've got some work to do on the course editor..... I kept getting a crash in-game, thinking it was the new code, and it turned out to be a garbage filled course script generated by the editor.  I'll have to fix that. 

Anyway, I'll post a video tomorrow and even though I've had some unexpected delays I'm making steady progress every night.  I played around with the new modes and they really add to the game.  You'd think that the reverse courses, mixing stages and stage orders wouldn't make much of a difference, but it really does.  In arcade mode you really only had four courses to play and now you have an infinite amount.  I'm thinking of adding randomly generated courses as well. 

stf999:
Excellent Howard !
On the starting block to see that in action !!!

isamu:
Awesome stuff Howard! You tha man! You have our full support for this project. Keep those progress reports coming!  :cheers:

Will mixing stages between the original OR2 stages and OR2SP stages be possible too?

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