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Author Topic: SNES Console emulation  (Read 1547 times)

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Warborg

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SNES Console emulation
« on: December 11, 2012, 08:53:25 am »
Currently I have a library of SNES games on my cabinet using a modded version of ZSNES, but I am thinking about a new project and using BSNES.  I wanted to know if anyone uses this emulator and might have some insight in a hiccup I've noticed...

I used purify to convert all roms over, and they all run...  But I see that the framerate/refresh is set statically in the configuration.  It's set to default at 60 from the looks of it, and US roms work fine liks this...  But if I try to run a PAL game, then it runs just a bit too fast and I have to go to set the video frequency down to 50, then the game runs as it should.  So I suppose I can do that for every game if I'm just running it on my PC, but if I set it up on a system with a front end it's obviously impractical to have to change configurations for the random PAL game.  Are there any command line options that allow me to change the video frequency on this emu, or a per game config that can be set up that the emu will use to switch the freq?  Any suggestions on how to navigate this hiccup, or will I just have to run a different emu (was hoping to run BSNES in part because of how it can run NES/SNES/DS/etc.)?

Warborg

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Re: SNES Console emulation
« Reply #1 on: December 16, 2012, 10:47:26 am »
No one uses BSNES in the cabinets or for their console emus?

Fancy Feast

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Re: SNES Console emulation
« Reply #2 on: December 21, 2012, 01:31:32 am »
while BSNES is the most accurate solution for SNES emulation, i've found found SNESGT to be a batter overall choice for my cabinet. It's more accurate that ZSNES, and plays nice with frontends.
Only downside is you have to unzip everything, but after initial setup that ceases to be an issue.

nick3092

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Re: SNES Console emulation
« Reply #3 on: December 21, 2012, 11:48:55 am »
Only downside is you have to unzip everything, but after initial setup that ceases to be an issue.

I believe SNESGT supports archive with an external DLL file you can freely get.  I've never used it personally, just looked into it once upon a time.

And if an emulator doesn't support zip or some other archive for whatever reason, you can easily write a script/batch file that temporarily unarchives the rom, and then deletes it after the emulator exits.  I've had to do something similar for mounting .iso images for some emulator that escapes my mind right now.