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Banana Royale (Pac Man Battle Royale Redesign Contest)
BLEEDINGZEN:
--- Quote from: Le Chuck on August 25, 2016, 07:36:29 pm ---So it's a bit busy, I was kinda just throwing spaghetti at the wall to see what sticks. Using the bit item chests as powerpills now but I'm open to other recommendations.
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I love it!!! The Legend of Zelda series is my favorite!
I've been lurking in the darkness over the years, watching this project unfold. I just recently registered so I could give some feedback. Sjaak and Le Chuck and all other DIY game creators and contributors are my heroes!
Le Chuck:
--- Quote from: BLEEDINGZEN on August 25, 2016, 07:56:04 pm ---I've been lurking in the darkness over the years, watching this project unfold. I just recently registered so I could give some feedback. Sjaak and Le Chuck and all other DIY game creators and contributors are my heroes!
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Welcome to the forums! Always happy to tease another out of the shadows. To be honest, all I'm doing is rearranging other people's art. Sjaak did all the yeomen work on this.
Speaking of, Agahnim's left and right animations are too abrupt, looks like he's flapping his arms so I need to go back and redo that. Should only be eight sprites to edit, and then color and copy to make 32. The blue knight has a head turn on his left and right that is distracting as well so I'll go in and take those out. Once I've done that I think the sprites will be ready for release. I changed the power pill to a blue potion. Looks better. In the middle of map 2, it needs a lot of work (doing the mountain top with clouds). Once I get sprites out I'll probably slow down on levels a bit. If anyone wants to jump in on levels and help out I can send you all my files and a quick tutorial on how to use the maze2.png so that you don't undo what I've already done.
Titchgamer:
Looking real smart that Le Chuck.
Le Chuck:
screenshot dump
Le Chuck:
screenshot dump
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