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Banana Royale (Pac Man Battle Royale Redesign Contest)

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Le Chuck:
Playing with some backgrounds, one with zelda blocks on black, another with zelda blocks on FF1 dungeon tiles.  I really need to clean up the werewolf, he shows some bad ghosting on the lighter backgrounds as his edges are so light



Hey Sjaak - why are my pellets and pellets o'power all pink?  Can't seem to get them edited different. 

Sjaak:

--- Quote from: Le Chuck on August 22, 2016, 07:38:58 pm ---Hey Sjaak - why are my pellets and pellets o'power all pink?  Can't seem to get them edited different.

--- End quote ---

Those were not customizable yet, but are now

BananaRoyale6.zip

Le Chuck:
Sjaak - any chance of adding an option so the baddies don't flip based on winner/player.  Nice feature for those of us that don't play on a giant cocktail. 

Decided to do another theme.  One that I like a bit more and that I think will look okay and be fun.  I haven't tried it yet, just did the art this evening.  Will give it a go tomorrow once I break the sheets apart.  I need to go work some sound effects too. 

Hyrule Rumble.  Four Links enter one Link leaves!  It's a race to survive, collecting as many rupees as you can, but watch out for those pesky palace knights, they're out to get you.  Get a heart (or other item, maybe triforce) and become the great and terrible Agahnim - but only for a little bit. 


 

Le Chuck:
This theme is going quite well.  I'll get the sprite folders and music updated this evening or tomorrow.  Sound effects were all taken from Link to the Past except for one of the link yells I liked from Four Swords. 

So far I've started work on level 1:  Forrest area.  It is going well, needs tweaked which I'll do tonight.  More screenies to follow. 
Other levels planned:
Cathedral
Cave
Castle
Dungeon


Few requests for Sjaak if you're willing to do some more tweaks:

1) I haven't tried increasing the size of the maze2 sheet but I need more space to theme levels.  Like 5 to 10 times as much preferably.  I'll try just increasing the size and seeing if that crashes anything.  If not I'll be doing themes for each level.  If it isn't that simple then I request a bigger palette or palettes unique to each level (maze1, maze2...) Edit:  This works, you can increase palette size. 
2) Add an option for background music(s).  The sound set it good - would like more ambiance - would like to set it by level
3) Add a round_complete sound effect
4) Add a round_start sound effect
5) Setting to stop baddies from flipping upside down, ditto the text
6) Setting to get rid of that paint glob when hitting the button after a match or the sprite so I can edit the glob. 
7) Can we lose the words "free play"?
8 ) Better still can all on screen text be toggled on/off

Le Chuck:
So it's a bit busy, I was kinda just throwing spaghetti at the wall to see what sticks.   Using the bit item chests as powerpills now but I'm open to other recommendations.

edit:  Updated screen capture.  Evened it out a bit and cleaned out the playfield somewhat.  I'm losing the flash for the big guys, I don't like how it looks, they spend all their time flashing and it is distracting (for me, since this theme is busy enough)

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