Software Support > GroovyMAME
vector game issues
krick:
If the MAME menus are working, then the resolution is working in GroovyMAME.
On my monitor, vector games are really dark, maybe you just need to adjust the display settings for vector games.
Try creating a vector.ini file with only the following contents as a starting point, then adjust to taste...
--- Code: ---#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 2.0
gamma 2.0
#
# CORE VECTOR OPTIONS
#
antialias 1
beam 2.0
flicker 0
--- End code ---
ahofle:
Yeah it's definitely not the brightness -- those settings didn't make a difference. I also swapped out groovymame for a regular MAME build and it worked fine. Weird, any ideas? Worst case is I'll have to keep another MAME version for vector games.
krick:
Try some older versions of GroovyMAME, maybe something is broken.
I know for a fact that asteroids worked on my cabinet with groovymame64_0142.012o.exe
Also try removing all artwork files, if you're using them with MAME.
And be sure you create a clean mame.ini
Calamity:
Hi ahofle,
There is an issue that I've been able to reproduce, not exactly with vector games but definitely when trying to force a resolution. The screen gets blank as you say but the menus are ok. However I've noticed it works fine when using -video ddraw. I'll work to fix this but by now try if this workaround works for you.
ahofle:
Thanks I'll give ddraw a shot and report back!
I was under the impression that d3d was required for magic_resolutions, is that not the case?
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