Software Support > GroovyMAME
vector game issues
Calamity:
--- Quote from: ahofle on February 28, 2012, 12:58:36 pm ---Thanks I'll give ddraw a shot and report back!
I was under the impression that d3d was required for magic_resolutions, is that not the case?
--- End quote ---
Yes, some people reported problems when using magic resolutions + ddraw, but I've never experienced that myself. However, you can enable -video ddraw in vector.ini only, just in case.
ahofle:
Well I believe that fixed it! However, I can't seem to get 640x480 set again. :banghead:
What is the correct way to force 640x480? I tried:
resolution 640x480
resolution0 640x480
magic_resolution 640x480
in vector.ini and it's still not working.
Calamity:
Yes, it's a tricky thing to get a resolution forced in GroovyMAME, actually it's not designed for forcing things that way, I'll need to modify it so that this is possible.
The only option that more or less worked for me was:
- resolution 640x480
(if resolution0 was used it ended up recooking the resolution)
ahofle:
Doesn't seem to be working. I've attached the output from gmame...
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