Software Support > GroovyMAME
Any ideas why using d3d instead of ddraw causes sound to lose pitch?
jimmy2x2x:
Could you test that, just try rtype with d3d - see how the sound is please?
Calamity:
Just tested rtype on my cab, GM v0.145, both ddraw and d3d work just the same, speed is 100% and sound is OK.
Is there another monitor attached to your system, apart from the arcade monitor?
jimmy2x2x:
Just one monitor, dvi adapter to vga cable to vga monitor
Calamity:
--- Quote from: jimmy2x2x on February 16, 2012, 06:41:02 pm ---Just one monitor, dvi adapter to vga cable to vga monitor
--- End quote ---
I once had a similar problem with erratic frame rates that got solved disconnecting the secondary monitor and rebooting (just keeping one monitor attached). After that, I think that re-enabling the connection didn't cause the problem, interesting.
Something I'd try, considering that for HD 4xxx cards the DVI is the primary output, is to swap your monitors, and connect the arcade monitor to the DVI instead.
EDIT: Sorry, I thought you were saying you have 2 monitors...
jimmy2x2x:
its a dual DVI card, I have powered down and swapped the ports.
Seems to be OK now!
I will test if out some more
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