Software Support > GroovyMAME
Any ideas why using d3d instead of ddraw causes sound to lose pitch?
jimmy2x2x:
Rock solid so far, thanks for all your help Calamity
I would never guess that this is just a standard pc crt, perfect res, perfect sync and hlsl effects ;)
Paradroid:
Photos? Would love to see what you're seeing!
HLSL can be pretty cool. I was really impressed with it in the beginning. Of course, I can see some of its shortcomings after spending lots of time with real CRTs. However, you've got a kind of hybrid setup going. Very interesting!
jimmy2x2x:
Well I thought I had it solved, then it returned on bootup.
I was running VNC server in the background for remote admin, removed this and it seems fine again (didnt think to mention it!)
I suspect this was the real culprit as it interfaces with something VNC mirror driver as a graphics device.
Paradroid: for me its an ideal setup I can run everything from very low res arcade game to street fighter iv in 1600x1200 at authentic resolutions and refresh rates - I will try and capture some decent stills later on, but I am very happy with the hlsl effects.
here is my current config:
--- Code: ---#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini %g
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 3.0
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.09375
shadow_mask_vsize 0.109375
curvature 0.0
pincushion 0.02
scanline_alpha 0.75
scanline_size 1.0
scanline_height 0.7
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.05
defocus 0.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.3
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.0,0.0,0.0
phosphor_life 0.4,0.3,0.3
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2
--- End code ---
Nothing over the top, scanlines, very slight pincushion and some over saturation (remember to switch video to d3d to enable hlsl)
info on GM + VGA monitor here http://forum.arcadecontrols.com/index.php?topic=112869.0
pics to follow...
Calamity:
--- Quote from: jimmy2x2x on February 17, 2012, 01:54:23 pm ---I was running VNC server in the background for remote admin, removed this and it seems fine again (didnt think to mention it!)
I suspect this was the real culprit as it interfaces with something VNC mirror driver as a graphics device.
--- End quote ---
Yes that makes a lot of sense now that you mention that, and is an interesting discovery as a possible source of erratic frame rates. It's also surprising that ddraw doesn't seem to be affected by it! I always preferred ddraw to d3d, it's a shame it's almost deprecated.
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