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What's up with the angling?

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BadMouth:

--- Quote from: drventure on February 16, 2012, 05:38:30 pm ---
--- Quote from: Vater on February 16, 2012, 04:41:57 pm ---There's at least one original arcade game (series, more accurately) that has angled joysticks

--- End quote ---

Awesome. I sense a disturbance in the force....   :)

--- End quote ---

This bothers me.....really bothers me.

We must re-orient all the joysticks in VF2 cabs, burn the manuals, and never speak of this again.  :scared

(Good find though)

Vater:
I find it funny that no one was aware of this (including myself before I bought one).  I was never a Virtua Fighter player either (I remember playing a couple times when it was first released because it was all new and 3-dimensiony and stuff), but--as I'm sure most of you would expect--it genuinely feels natural to play assuming the sticks are oriented at 90°, which messes up your movements.

The greater problem with the VF panel in particular is, there is absolutely nothing that would indicate at what angle the joysticks are positioned.  It's not even consistent on each side.  If you look at the picture (even more evident in the manual DaveMMR linked to), button 1 (Defense) is positioned in a different spot in relation to each joystick. ???

DaveMMR:
I'll save everyone the trouble of flipping through the manual; I attached the diagram.



Vater, good spotting.  I'm genuinely in shock and now I'm beginning to wonder. I haven't looked under many panels: are they all crooked and I'm just assuming otherwise because translates it "correctly" somehow?

Come to think of it, I did seem to "jump back" a lot the few times I played Virtua Fighter. I though I just sucked at it.  

I don't know - doesn't seem to make logical sense but, admittedly, what I know about arcade machines is relatively minuscule. I think I'm doing some more research on this.  

 :blowup:

yotsuya:
Maybe their market research showed them that most arcade players would rather not be standing right next to one another while playing fighters?  :dunno

Le Chuck:

--- Quote from: yotsuya on February 16, 2012, 08:58:58 pm ---Maybe their market research showed them that most arcade players would rather not be standing right next to one another while playing fighters?  :dunno

--- End quote ---

But how were they [we] supposed to figure it out?  Arrows or something would've helped.  I'm not up on my VF history but wasn't it supposed to be somewhat ground-breaking?  Maybe the devs were trying to shake up the way players play - deciding that right and left should be relative to a player's feet when standing at the cab or some such wackiness. 

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