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Setting up for Win7, LCD, and Nvidia Card??

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lettuce:
"shadow_mask_texture" value inside the individual game HLSL.ini file didnt have a value at all next to it. Also i couldnt hlslini %g in the mame.ini file.

Any idea when version 0.144 is due out??

lettuce:
Calamity, any chance you can look at the Throttle option in you next update?. Even if i enable throttle in the mame.ini it isnt enabled when i start mame, i have to enable it manual by pressing F10.

The only reason i want this option is because with it enabled mortal kombat runs at 100% and not the 110% it was running at before as we talked about

Calamity:

--- Quote from: lettuce on October 25, 2011, 01:24:28 pm ---Calamity, any chance you can look at the Throttle option in you next update?. Even if i enable throttle in the mame.ini it isnt enabled when i start mame, i have to enable it manual by pressing F10.

The only reason i want this option is because with it enabled mortal kombat runs at 100% and not the 110% it was running at before as we talked about

--- End quote ---

Hi lettuce,

That's because you have -syncrefresh enabled. Your screen's refresh is fixed at 60 Hz and mk runs natively at 54 Hz, thus you're forcing it to run faster.
Disable -syncrefresh and enable -triplebuffer instead, that will keep the game at 100% while avoiding tearing.

In GroovyMAME, the -throttle option is managed internally depending on the sync options you use, syncrefresh turns throttle off indeed, that's one of the main differences with MAME and what actually keeps everything smooth  ;)


lettuce:
Cheers for the info Calamity, ill disable stncrefresh and enable Tripplebuffer. Any chance you can do a 64 bit update to 0.143u8??...as alot of CAVE games have now been added in this update!

lettuce:
I have noticed now i have disabled 'syncrefesh' and enabled 'tripplebuffer' on games that have some veritcal scrolling on (MK on credit screen, or Gaia Crusaders on high score screen) the scrolling is a bit choppy and not smooth anymore. Is there a way around this at all? Only thing with re-enabling 'syncrefresh' and disabling 'tripplebuffer' is some games run too fast, but pressing F10 (throttling) locks the game at 100% speed, but for some reason if i enable throttling in the mame.ini file it doesnt enabling it in a game i always have to press F10 to enable it.

Calamity is there anything that in enabling throttling will take away from the main goal of what groovymame is trying to achieve, i know using a LCD display is already limiting groovymame but any adverse effect using throttling would have?

Also i notice im getting a SwitchRes error on exit mame...

SwitchRes: Failed opening of System\CurrentControlSet\Control\Video\(DEB039CC-B7044FS3-B43E-9DD4432FA2E9)\0000 registery entry error 5

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